Landscape extension?

vonHobovonHobo Posts: 1,700

I was wondering what the easiest or most efficient way to extend a landscape to make it believable.

If you look at the render I made, the planet Glise 2 just ends. I know I can maybe add an HDRI but it does not look believable, and it prevents me from using a skydome for different lighting effects because the skydomes are also HDRI. So it's one or the other.

Does anyone have any ideas for this, and other landscapes that are limited in scope?

 

 

planet.png
1200 x 1200 - 3M

Comments

  • GordigGordig Posts: 10,174

    You could try TerraDome 3, or wait for UltraScenery XT to be released.

  • Oso has an alien landscape thing that's pretty cool.

    https://www.daz3d.com/oso-alien-scenery

    Depth of Field also helps smooth out differences, of course.

  • FirstBastionFirstBastion Posts: 7,836

    Select your entire existing terrain, and make sure your vegetation is parented to it,  now CREATE an Instance. The Instance is an exact duplicate,  and you can now move it towards the horizon rotating in the y axis and adjusting the scale to add some variety. Creating a second or third instance will usually fill up the horizon sufficiently to merge with the existing skydome.

    Instance are available infrom the Create menu in DazStudio

  • vonHobovonHobo Posts: 1,700

    FirstBastion said:

    Select your entire existing terrain, and make sure your vegetation is parented to it,  now CREATE an Instance. The Instance is an exact duplicate,  and you can now move it towards the horizon rotating in the y axis and adjusting the scale to add some variety. Creating a second or third instance will usually fill up the horizon sufficiently to merge with the existing skydome.

    Instance are available infrom the Create menu in DazStudio

    Thank you! I will try that. 

  • vonHobovonHobo Posts: 1,700
    edited January 2022

    Wow. That worked amazingly well!

    Do instances use less resources than, for instance, duplicating the landscape from the Edit > Duplicate Nodes menu?

    No pun intended.

     

    planet2.png
    1200 x 1200 - 3M
    Post edited by vonHobo on
  • vonHobovonHobo Posts: 1,700

    Gordig said:

    You could try TerraDome 3, or wait for UltraScenery XT to be released.

    Thanks. I have TerraDome but just feel it looks a bit artificial.  

  • GordigGordig Posts: 10,174

    The materials included with TerraDome aren't great, but if you have some decent ground shaders, it can be quite good.

  • vonHobovonHobo Posts: 1,700

    The Blurst of Times said:

    Oso has an alien landscape thing that's pretty cool.

    https://www.daz3d.com/oso-alien-scenery

    Depth of Field also helps smooth out differences, of course.

     That is so nice!

    Not sure about using DOF although familiar with the term. I usually insert a fog product to create the DOF.

  • Matt_CastleMatt_Castle Posts: 2,654

    von Hobo said:

    Do instances use less resources than, for instance, duplicating the landscape from the Edit > Duplicate Nodes menu?

    They create a reference to the original geometry and reuse its data, so the VRAM impact is near zero. (Unless emissives are concerned, because I think those need to be added to the lighting allocation in their case).

    It does however still have the same impact as far as the complexity of the scene.

  • vonHobovonHobo Posts: 1,700

    Matt_Castle said:

    von Hobo said:

    Do instances use less resources than, for instance, duplicating the landscape from the Edit > Duplicate Nodes menu?

    They create a reference to the original geometry and reuse its data, so the VRAM impact is near zero. (Unless emissives are concerned, because I think those need to be added to the lighting allocation in their case).

    It does however still have the same impact as far as the complexity of the scene.

    Very good to know. Thankyou! 

  • GranvilleGranville Posts: 696

    You can use a fading opacity map to give the impression that a terrain drops to the horizon.

  • pwiecekpwiecek Posts: 1,582
    edited January 2022

    Take a 2nd copy of the prop. Rotate it 180 degrees and match up the gaps. Play with the angle of the camera until you can't see all the wau through

    Post edited by pwiecek on
  • vonHobovonHobo Posts: 1,700

    Granville said:

    You can use a fading opacity map to give the impression that a terrain drops to the horizon.

    I need to figure out how to do this. :) 

  • vonHobovonHobo Posts: 1,700

    pwiecek said:

    Take a 2nd copu of the prop. Rotate it 180 degrees and match up the gaps. Play with the angle of the camera until you can't see all the wau through

    Yes. That worked. But the fading opacity map mentioned by Granville would give it that extra touch. Just have to figure out how to do a fading opacity map. 

  • richardandtracyrichardandtracy Posts: 5,898
    edited January 2022
    Could use iRay fog available in the environment scene entry. Set the 100% distance to 95% of the total size maybe.
    Post edited by richardandtracy on
  • SpaciousSpacious Posts: 481
    edited January 2022

    Edit for double post.  Mods please remove.

    Post edited by Spacious on
  • SpaciousSpacious Posts: 481
    edited January 2022

    You can use instancing.  Just make one or several instances of the entire environment and then use scaling to reverse them or spin them and move them until they appear to match up.  It won't be perfect, but likely good enough.

    Post edited by Spacious on
  • vonHobovonHobo Posts: 1,700

    Spacious said:

    You can use instancing.  Just make one or several instances of the entire environment and then use scaling to reverse them or spin them and move them until they appear to match up.  It won't be perfect, but likely good enough.

    Thank you. Yes, that was suggested earlier in this topic and I tried it and it worked really well.

    I think it's the easiest and best solution so I will go with the instancing of landscapes. Drop in a little fog effect or haze and it looks really incredible. 

     

  • vonHobovonHobo Posts: 1,700

    richardandtracy said:

    Could use iRay fog available in the environment scene entry. Set the 100% distance to 95% of the total size maybe.

    yes 

  • FirstBastionFirstBastion Posts: 7,836

    von Hobo said:

    FirstBastion said:

    Select your entire existing terrain, and make sure your vegetation is parented to it,  now CREATE an Instance. The Instance is an exact duplicate,  and you can now move it towards the horizon rotating in the y axis and adjusting the scale to add some variety. Creating a second or third instance will usually fill up the horizon sufficiently to merge with the existing skydome.

    Instance are available infrom the Create menu in DazStudio

    Thank you! I will try that. 

    ***

    Wow. That worked amazingly well!

     Happy to hear it worked out well for your render.

  • GreycatGreycat Posts: 334

    Here are a few planet scrapes I made using Petipets planets. This is all created using layers, I setup the lights and a camera and they never change. I then render layer after layer going back into the picture. I put it all together in a paint program and paint the sky.

    Planet 1.jpg
    1200 x 1200 - 411K
    Planet 2.jpg
    1200 x 1200 - 459K
    Planet 3.jpg
    1196 x 1186 - 405K
  • vonHobovonHobo Posts: 1,700

    Greycat said:

    Here are a few planet scrapes I made using Petipets planets. This is all created using layers, I setup the lights and a camera and they never change. I then render layer after layer going back into the picture. I put it all together in a paint program and paint the sky.

    Wow! Very nice! 

  • kyoto kidkyoto kid Posts: 41,213
    edited January 2022

    ..here's an oldie beach scene I did where I used a couple instances of First Bastion's Rolling Plains with different surfaces, along with an ocean disk form another set and a skydome (3DL render).

     

    Leela Swimsuit Final.jpg
    1250 x 1400 - 1M
    Post edited by kyoto kid on
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