so, how do i apply a Rigid Map to my custom mesh?
so, im trying to get this object i made to not collapse on itself so much. my idea is to try using a rigidity map to achieve this.
so, i've made a mesh in blender, imported into Daz; added a dForce simulation to it, let it fall on the ground. exported the animation as a morph (cause the documentation says for rigidity map to work, the object has to have a morph). new project; import the blender mesh again, imported the morph onto the blender mesh. mesh now has the morph applied.
now onto the rigidity group. created a rigidity group
added the references.
but can't see any map in the Node Weight tool window
is this setup legit for seting up a rigidity map? we add the map to the object that has the morph?
why is the rigidity map not showing up in the dropdown list? does the morph have to be "auto-generated" as opposed to a morph i did myself? how would i go about creating a "auto-generated" morph?
Comments
That is not the purpose of Rigidity Maps - they are for cotnroling the projection of morphs on the base figure into fitted figures, where there is no matching morph in the fitted figure.
Not sure how you would work this for all those meshes but weight mapping in DForce might work.
Or maybe consider just making plain ol' morphs for them.
ok - thanks for clearing that out!
i don't understand what that means yet, as i have yet to start tweaking figures, but it's good to know, for the future. thanks!
also, could i, in some way, make daz think my custom mesh is a figure, and apply these maps to it? maybe try and convert the mesh into a figure or something?
i am using weight maps and morphs now, thanks!
https://www.daz3d.com/forums/discussion/545626/fluffy-duvet
You could use dForce add-ons, extra items fitted to the base dForce item which colide only with vertices, as braces - though doing that in a natural looking way might be tricky.
alright, many thanks richard!