question about coalition rapier ying-yang rendering

gabugabu Posts: 303
edited December 1969 in The Commons

the promo pictures show the smiley undersuit as having a pronounced honeycomb texture but I am getting an almost mat black texture

the rest of the suit appears to render OK

does anybody know why this is happening?

TIA

t05f-1e.jpg
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Comments

  • gabugabu Posts: 303
    edited December 1969

    I have discovered that the surface tab has been set up incorrectly with an alternative set of texture mats that get installed

    if I manually set up the diffuse/specular/bump mats I get a result which looks like it should?

    The question becomes why does the surface tab get set up incorrectly when loading the undersuit onto the figure as I shouldn't have to do this. Is it something to do with where I have installed the product (I don't use DIM and do it manually)?

    t05f-2.jpg
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  • ValandarValandar Posts: 1,417
    edited April 2015

    Huh.

    On first glance I thought that was a bump you had put in the diffuse, then I realized you were using the Yinyang texes not the default. >.<</p>

    I honestly couldn't answer that question.

    Post edited by Valandar on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,599
    edited December 1969

    Are you maybe using Poser files?
    I am not on my computer to check this one but many things have both Poser and DAZ studio textures and using the wrong one gives odd results.
    As a Carrara user I am pretty much used to manually loading maps as often neither work out the box in Carrara so nothing surprises me.

  • gabugabu Posts: 303
    edited December 1969

    I tried uninstalling it and re-installing under My Library just in case the problem was something to do with the installation position. (I am using Studio 4.7.0.12.)

    It didn't change anything.

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