Leather Jacket for Genesis 2

edited April 2015 in The Commons

I was looking for a leather jacket for Genesis 2 like that:

http://www.daz3d.com/media/catalog/product/cache/1/image/960x1248/17f82f742ffe127f42dca9de82fb58b1/l/e/leather-jacket-for-genesis-large.jpg

Does anybody know if this cloth conforms with G2?

Post edited by johann.hesters_2e9dd0ece9 on

Comments

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    It autofits pretty well, and it has adjustment morphs as well if the particular G2M/F morph or pose gives you problems.

  • edited April 2015

    Thank you for your reply.
    Do you think me able to post a screenshot of it?

    The reason why I am asking:
    It is disturbing to me that there is no possibility to rate assets or tell other users about their possibilities.
    For example, I purchased a great hair asset.
    If I had know that it was fibermesh hair instead of mesh hair, I would not have purchased it.
    I had no other option than simply trying it out.
    Also, there is no contact email given for the authors for such cases.
    Do you think you might add the possibility to discuss or rate assets might be changed in the future?

    Post edited by johann.hesters_2e9dd0ece9 on
  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    If it was purchased here there's a 30-day no-questions-asked return policy. What problem were you having with the hair? Fibermesh hair works in DS, but it can be high-poly.

    Give me a minute and I'll do a screenshot of the jacket on G2M (or G2F if you like).

  • edited April 2015

    Argh, I was not aware of the return-policy. Okay, that really solves all of my problems.
    The hair asset itself was really done great, only it was not stated that it was fibermesh hair instead of mesh hair (for game designers).
    My fault. I should have asked here.

    Thanks.

    But can you still send me that screenshot? I would try to stay away from returning anything if possible.

    Post edited by johann.hesters_2e9dd0ece9 on
  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    Here you go, autofitted to G2M. The sleeves are a little long, but otherwise it fits great.

    leather_jacket_test.png
    1002 x 771 - 406K
  • edited December 1969

    Thanks! I have juust purchased it. I wil try it out with a fresh mind tomorrow.

  • edited April 2015

    Thanks.

    Post edited by johann.hesters_2e9dd0ece9 on
  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    If the autofit dialog doesn't come up automatically, right-click on the jacket and choose "Fit to...", fit it to G2M. In the autofit dialog choose original figure: Genesis and type of garment: Shirt.

  • edited December 1969

    When I export the jacket as an fbx, the normal map is missing.
    Does anybody know how to fix this?
    In the product description it is stated that a normal map is included:
    http://www.daz3d.com/leather-jacket-for-genesis

  • edited April 2015

    I don't see the promised normal map. Can anyone help?
    Thank you.

    ljacket2.jpg
    564 x 522 - 58K
    Post edited by johann.hesters_2e9dd0ece9 on
  • FSMCDesignsFSMCDesigns Posts: 12,783
    edited April 2015

    Look in the texture folder for it. Mine is at Documents\DAZ 3D\Studio\My Library\Runtime\textures\smay\LJacket. Normal map goes in under the displacement slot, look at your image, 3 slots down.

    Post edited by FSMCDesigns on
  • edited April 2015

    Thank you. I have the following in the displacment map.
    So is it already set up correctly?
    And why is "normal" named "displacement" here?
    Isn't "normal" the usual name for this?
    Also, why isn't it blue? :-)

    leather3.jpg
    536 x 627 - 63K
    Post edited by johann.hesters_2e9dd0ece9 on
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