What exactly do each of the genesis textures connect to?

I see 4 different files i see the base texture which gives us skin and the like and i see 3 other ones denoted with a 'B' an 'S' and an 'SSS' what do each one of them indivudual do I'm trying to understand this especially when say importing into Maya where i have to redo all of the textures I would need to know the correct place to plug them but the naming convention is definitely a little different than what I'm used to. Thank you guys.

Comments

  • LeanaLeana Posts: 11,694

    SSS would be subsurface scattering.

    B is often used for bump maps, and S for specular maps.

  • GordigGordig Posts: 10,053

    I don't know if Daz SSS maps would be any use in Maya, as they're typically just lightened versions of the diffuse map, if even that. 

  • docbotherdocbother Posts: 107

    Why not load the material onto the figure and look at the "Surface" panel to see how they are used?

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