What exactly do each of the genesis textures connect to?
kimmeey
Posts: 41
I see 4 different files i see the base texture which gives us skin and the like and i see 3 other ones denoted with a 'B' an 'S' and an 'SSS' what do each one of them indivudual do I'm trying to understand this especially when say importing into Maya where i have to redo all of the textures I would need to know the correct place to plug them but the naming convention is definitely a little different than what I'm used to. Thank you guys.
Comments
SSS would be subsurface scattering.
B is often used for bump maps, and S for specular maps.
I don't know if Daz SSS maps would be any use in Maya, as they're typically just lightened versions of the diffuse map, if even that.
Why not load the material onto the figure and look at the "Surface" panel to see how they are used?