Change the black color of inverted normals
GLE
Posts: 52
Hello,
I was wondering if it's possible to change the solid black color of flipped normals in the viewport, as is visible in this thread.
Flipping normals is tedious if all I want to do is a quick mockup, and the solid black makes fitting and posing very hard.
The only workaround seems to set the viewport to some wireframe view, and this works fine for smaller scenes. But my GPU struggles with wireframe (for some reason Texture Shaded is the easiest setting).
We can change the viewport background color, so I suppose changing this other color isn't too far fetched.
Thanks!
Comments
In the Edit menu, select Preferences. In the Preferences window, select the Interface tab at the top. Then turn Backface Lighting On. The both "sides" of the mesh will be shaded with the same texture.
Thank you Barbult for your insight.
This seems to work very well, as long as "Per Pixel Shading" is set to OFF in that same tab.