studio renders transparent areas

deleted userdeleted user Posts: 1,204
edited April 2015 in The Commons

How do you make it skip past the transparent area's?

I have a render I'm making but one surface didn't render correctly. It was at the bottom of the render too.
My plan was to drop a second layer PNG on top of the real render with the correct surface settings in Photoshop. A patch job for one surface... I loaded the scene, and made everything but the one surface invisible. Thinking that it would skip past all the transparent area's and go right to the first surface it can see. However! What I find out is that its at crawl speed 20% complete yet it hasn't even rendered one visible pixel. Which means its rendering the background like as if it was still fully visible.
This render took 13 hours to complete. I don't want to re-ender 13 hours because of one surface.

Post edited by deleted user on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,805
    edited April 2015

    Use the Spot Render tool, and in Tool Settings (Window>Panes(Tabs)>Tool Settings) tell it to render to a new window.

    Post edited by Richard Haseltine on
  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    If you can make geometry invisible (using the eye icon in the Scene pane, or setting Visible/Visible in Render off in the Parameters pane, it will skip them. If you set Opacity to zero in the Surfaces pane, however, it will still do all the calculations -- it doesn't treat 0 opacity as a special case.

  • CypherFOXCypherFOX Posts: 3,401
    edited December 1969

    Greetings,

    Use the Spot Render tool, and in Tool Settings (Window>Panes(Tabs)>Tool Settings) tell it to render to a new window.
    This. I do this all the freaking time. Fingers not in quite the right spot, a smudge where I don't want a smudge, complex pokethrough, or just the character's expression is not quite right yet.

    In one case, I wanted to render a scene with the character in a skirt, jeans, shorts, and bikini bottoms, and I used spot rendering to a new window for it. It's a great feature!

    -- Morgan

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