I Would Like To Know How To Package Product Files Properly
This is just a general thing for me, but I especially want to know how to properly package Poses, Props, Materials and Morphs. I have DSFToolbox but it's very confusing and doesn't tell me how to bundle set up the hierarchy. I also noticed that Props and Materials are saved as DUFs but DSFToolbox only allows me to convert OBJ to Morph and DSF to OBJ, among other irrelevant things. The hierarchy being \data\ and all subfolders, \props\ and all subfolders, \runtime\ and all subfolders, just to clarify. Perhaps I should say what I am wanting to make so it's easier to provide insight: I am working on a sword that can go from an arm-blade sort of thing to a full sword. I will also include G8 poses. If I could also know how to set up what I can in DSFToolbox I would appreciate that. I am looking forward to making great content for you!
Comments
I would add a new content directory, place the textures in /Runtime/Textures some folder, when saving assets make sure that the new content directory is selcted at the top of the options dialogue, and save presets to that folder. Add your readme and you can just zip up the whole content directory for your product.
http://docs.daz3d.com/doku.php/public/publishing/start#packaging_content
Ah thanks
Richard Haseltine
Do you think you could clarify? The link that 3WC provided helped with the figure setup but I am still not sure about morphs, poses and materials (as in whole shader). I would also like it if you could tell me where the readme goes.
I figured everything out! Thanks