Texture Shaded Too Dark
WarAxe-Actual
Posts: 22
Is there a way to add more light to the Texture Shaded view? I've used CTRL-L which helps, but the scene (inside a bar) is too dark to fine tune prop positions. I can add light via various options in the Render Settings, but those only work in NVIDIA Iray mode, and you really can't move objects reliably as the render kicks in and out. I've tried adding spotlights, but that also doesn't work in Texture Shaded. I have a feeling I'm missing something simple here, but what?
Comments
Have you tried turning the camera headlamp on? In the Scene pane, select the camera that you are using. In the Parameters pane, Select Headlamp and set Headlamp Mode to On and adjust the Headlamp Intensity and offset if necessary. You may need to do Ctrl-L in conjunction with this to get that into the right state. If you just want to use the headlamp for viewport posing, but not in your render, in the Render Settings pane General section, Set the Auto Headlamp to Never.
I think there is a bug or quirk with Headlamp intensity. If changing it doesn't seem to work, toggle Headlamp mode off and back on.
That worked perfectly -- many thanks! You're right, there's a bug with the intensity, but toggling CTRL-L fixes it. Now I can create a "headlight camera" strictly for posing things, moving it around instead of using Perspective view.
Excellent idea and great time saver. Thanks again!
I've found that the Texture-shaded preview is sensitive to the actual Camera Focal Distance setting. If the setting is very much closer to the camera than the subject's distance, then the preview will be really dark -- almost unusable. Dialing the Focal Distance out to a more reasonable distance brightens things up.
Note: the above assumes you're looking through a Camera for preview and have Depth of Field toggled on in the Camera settings.
Olo
It is my experience that the texture shaded preview serves as a good indication of whether I have added enough light in my scene for iray to render properly. Sure I could only put less light and mess with the tonemapping settings to get a decent render in iray, but it will take longer to render, and produce more graininess in the darker areas. Iray can almost always benefit from more light.
The default tonemapping settings are meant for bright sunny exterior scenes.
Set the "cm^2 Factor" to 10 and the Film ISO value to 400 and you can have normal lighting (real world lumen values) for interior scenes without graininess and without the renders taking ages.
It is my experience that it is better to add light.