Does anyone know of any tutorials on Rigging Hair?

will2powerwill2power Posts: 270
edited December 1969 in The Commons

I would like to try my hand at rigging hair for the Genesis 2 figures, but I haven't found very much information on how to do it. I was wondering if anyone knew where I might find some good tutorials on rigging hair for DAZ Genesis 2? I'm not really interested in converting hair from older figures, but I have some designed that I would like to rig properly. If I try the transfer utility on stuff right now it seems to relocate the hair piece and I have no idea what I'm doing wrong at the moment.

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,805
    edited December 1969

    At heart the system is the same as for clothing, though I suppose with hair you are more likely to want to add child bones for tails. If the item relocates when you run Transfer utility that means it isn't modelled around the G2F head - the thing to be rigged must line up with the figure it is to fit when both have their transforms and morphs zeroed. A quick ix is to line the model up with the zeroed figure, then hide everything but the hair, export as OBJ, delete the version in the scene, and import the OBJ using the same preset as used to export.

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    At heart the system is the same as for clothing, though I suppose with hair you are more likely to want to add child bones for tails. If the item relocates when you run Transfer utility that means it isn't modelled around the G2F head - the thing to be rigged must line up with the figure it is to fit when both have their transforms and morphs zeroed. A quick ix is to line the model up with the zeroed figure, then hide everything but the hair, export as OBJ, delete the version in the scene, and import the OBJ using the same preset as used to export.

    Autofit and transfer utilities have hair options for genesis does gen2 have these as well? If so use that for the base and then fine tune your bones and weightmaps...

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