Stonemason's enchanted forest
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I have a few questions about this model.
1) How big is it and is it modular? The images are so tight I cant see what it consists of and there is no individual prop lists on the page, so I am battling to gauge its value.
2) The following images indicate that they were rendered with Enchanted forest 2. Is that perhaps referring to "return to enchanted forest?" because I can't find an enchanted forest 2 on the site.
http://www.daz3d.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/p/o/pop18.jpg
as well as http://www.daz3d.com/forums/discussion/15430/P394
The reason I'm asking is because the listing for return to the enchanted forest doesn't seem to include any trees and the above images have lots of trees in them.
links
http://www.daz3d.com/return-to-the-enchanted-forest
http://www.daz3d.com/the-enchanted-forest
Thanks
Comments
The trees are in the main load. It is not modular per se. It loads in it's entirety, complete with sky dome.
and yes there is Enchanted Forest and Return to the enchanted Forest.
They are 2 stand alone scenes.
oh wait, so everything in this image is in return to enchanted forest- steps, everything- I was looking at the 8 props listed and thought that was all you got..... hmmmm time to re-look at this....
http://www.daz3d.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/r/e/return-to-the-enchanted-forest-7.jpg
can you make some of the items invisible or do you have to render the scene in its entirety?
I have enchanted forest and it is kinda modular, meaning you have eight individual parts. You can select each piece in the scene and save as a prop and use over and over if needed. It is a pretty dense set with not alot of wiggle room when setting up scenes which is why I usually make my own scene thru the individual parts, easier and faster than deleting parts you don't want.
This was made using only the parts with an IBL in the background
I think the first link up top uses modular ruins
http://www.daz3d.com/modular-ruins
And I will say yes I used Return to the Enchanted Forest ......I just have a bad habit of calling it Enchanted Forest 2 .....
it has a lot of tree trunks and vegetation ,really great rainforest type scenes .
Yes I forgot that you can take parts of it out of the scene. I only used part of it here,
Thanks everyone, and thanks for including the images, I love seeing what everyone else is doing with this stuff.
I swear, this site is going to bankrupt me.
I must say, this Stonemason is something else- he/she is so talented.
One more question if you don't mind, but how resource hungry is this? I've just upgraded to a 64bit OS and ordered another 4 gigs of ram which will take me to 8GB total, but these renders look pretty hardcore.
Stonemason does an incredible job optimizing his products. I know I've rendered Enchanted Forest on my laptop, which has 8GB RAM. It takes a while to render because of all the transmaps.
Mine is rendered in Bryce, which is a 32bit program so doesn't have access to all the RAM I have on board, even with LAA, and rendered quite well.I thought.
Stonemason is a New Zealander named Stefan Morrell. You can find his website here:
http://stefan-morrell.com/
As to whether the enchanted forest scenes will work in 8GB, I cannot answer this but they run fine in 16GB. The first one has a giant tree available on a separate preset so you can easily use it in other scenes.
Cheers,
Alex.
Enchanted forest is one of my favorite sets...you really cannot go wrong with it
RAwn
Octane loves it if you ever decide to go that path.
While Octane render is not cheap you only need a good nVidia video card your computer does not have to be that great so it may still be cheaper than upgrading.
Was my reasoning buying it, I have OrDS and OR4C plugins and both work well much better than Iray which is pretty slow for me. 3Delight on my system is abysmal to say the least, I have a i5 3.5GHz Win 7 with 16GB RAM Octane barely touches either.
EF renders pretty much realtime in Octane.
When daz kept shutting down I tried all sorts of different tricks to make it work, and one of them was importing it into Blender, and using that to render, but it really didn't translate well, and I didn't have the patience to learn nodes and cycles to do it properly so I gave up on that one. If you watch sintel though- their short film, it is capable of producing some great images.
I then tried luxrender, but couldn't figure out how to export the textures at the same time. I see there is a plugin to export straight from Daz without exporting it as a obj first, so that may also be worth exploring.
Funny enough I've been using windows xp for years now and finally downloaded the preview version of windows 10 64bit, which will expire in six months, to see if it makes any difference.... The first time I rendered wildenlander-hd on XP I had to do it one piece of armor at a time and then reassemble it in Photoshop- took an hour. Now that it's utilizing all my ram, (5GB) I can finally render it in one piece, which is wonderful. Can't wait for the extra 4 to arrive .
http://stefan-morrell.com/
Cheers,
Alex.
That is both inspirational and down right depressing :p