Drone missing laser?

I purchased this product today for a scene because it shows a laser beam in the promo.

But I don't see an effect for the laser anywhere in the product, just the attachment for the laser tool (no blue laser beam).

Is it possible it's not included?

https://www.daz3d.com/sci-fi-flying-drone

(first picture is the promo, second is my render with the attachment)

main_80_29.jpg
1000 x 1300 - 236K
d.jpg
1200 x 1200 - 186K

Comments

  • LeanaLeana Posts: 11,822

    I don't see a laser beam listed in "what's included", only the laser tool.

  • vonHobovonHobo Posts: 1,700

    Leana said:

    I don't see a laser beam listed in "what's included", only the laser tool.

    Rats! 

  • Well, the good news is that if it doesn't meet your needs you can return the product within 30 days of purchase.

  • SorelSorel Posts: 1,406
    edited February 2022

    Or just create a cylinder primitive mess around with the scaling and turn it into an emmisive. I assume that's how they got this effect.

    Post edited by Sorel on
  • McGyverMcGyver Posts: 7,066

    Sorel said:

    Or just create a cylinder primitive mess around with the scaling and turn it into an emmisive. I assume that's how they got this effect.

    I'm thinking the bloom effect/glow around the beam was probably added in an image editor... that's how I'd do it, but there are probably volumetric effects or shells or some other cool complex methods used by people with those fancy-shmancy 70,000 core GTX 998850 ti4Q99 processors that allow one to render it right up in one shot.

  • vonHobovonHobo Posts: 1,700

    Sorel said:

    Or just create a cylinder primitive mess around with the scaling and turn it into an emmisive. I assume that's how they got this effect.

    I will try this. Thank you.

    Do I need an emmisive shader? I have a couple products like that. Or is it a parameter setting in the Surfaces pane?

    There is also another product I have with a laser but it might just be easier to use the primitive. 

  • vonHobovonHobo Posts: 1,700

    McGyver said:

    Sorel said:

    Or just create a cylinder primitive mess around with the scaling and turn it into an emmisive. I assume that's how they got this effect.

    I'm thinking the bloom effect/glow around the beam was probably added in an image editor... that's how I'd do it, but there are probably volumetric effects or shells or some other cool complex methods used by people with those fancy-shmancy 70,000 core GTX 998850 ti4Q99 processors that allow one to render it right up in one shot.

    Unfortunately my system is not that advanced. LOL smiley 

  • SorelSorel Posts: 1,406

    von Hobo said:

    Sorel said:

    Or just create a cylinder primitive mess around with the scaling and turn it into an emmisive. I assume that's how they got this effect.

    I will try this. Thank you.

    Do I need an emmisive shader? I have a couple products like that. Or is it a parameter setting in the Surfaces pane?

    There is also another product I have with a laser but it might just be easier to use the primitive. 

    In Iray it is in the surfaces  

  • GordigGordig Posts: 10,174

    von Hobo said:

    Sorel said:

    Or just create a cylinder primitive mess around with the scaling and turn it into an emmisive. I assume that's how they got this effect.

    Do I need an emmisive shader? I have a couple products like that. Or is it a parameter setting in the Surfaces pane?

    The Iray Uber base shader has an emission slot, so all you need to do is change emission color to white (or anything other than black) to activate the other emissive parameters. If you have shader presets, those might be easier to use, but it's also an opportunity for you to learn how emission works in Iray.

  • vonHobovonHobo Posts: 1,700

    Gordig said:

    von Hobo said:

    Sorel said:

    Or just create a cylinder primitive mess around with the scaling and turn it into an emmisive. I assume that's how they got this effect.

    Do I need an emmisive shader? I have a couple products like that. Or is it a parameter setting in the Surfaces pane?

    The Iray Uber base shader has an emission slot, so all you need to do is change emission color to white (or anything other than black) to activate the other emissive parameters. If you have shader presets, those might be easier to use, but it's also an opportunity for you to learn how emission works in Iray.

    Thanks. Didn't now that. Will try it. 

  • Here's a quick sample of a heat ray that I threw together for some retro style ray pistols/robots/etc.

    2 cylinders, the outer glow cylinder doesn't need to be there if doing a tactical laser style beam.  The inner cylinder is semi-transparent with emission applied.  If I recall. :)

    Lee

    BORT9-HeatRay-1.jpg
    967 x 1251 - 388K
  • How do you recreate the "fuzzyiness" on the outer cylinder?

  • Granville said:

    How do you recreate the "fuzzyiness" on the outer cylinder?

    As I best recollect, the outer cylinder is mostly transparent, perhaps with a little emissive, but mainly the metallic flakes (particles?) property in the shader.  I do remember it took me a long time playing with the shader to get that fiery/burning dust/ionized air look that I was after. Mostly because I'm not a shader guru. :)

    Lee 

  • vonHobovonHobo Posts: 1,700

    leemoon_c43b45a114 said:

    Here's a quick sample of a heat ray that I threw together for some retro style ray pistols/robots/etc.

    2 cylinders, the outer glow cylinder doesn't need to be there if doing a tactical laser style beam.  The inner cylinder is semi-transparent with emission applied.  If I recall. :)

    Lee

    Very cool! Looks awesome! 

  • von Hobo said:

    leemoon_c43b45a114 said:

    Here's a quick sample of a heat ray that I threw together for some retro style ray pistols/robots/etc.

    2 cylinders, the outer glow cylinder doesn't need to be there if doing a tactical laser style beam.  The inner cylinder is semi-transparent with emission applied.  If I recall. :)

    Lee

    Very cool! Looks awesome! 

    Thank you, von Hobo!  I keep that laser beam/heat ray prop in my library for my sci-fi needs.  Varying (enlarging) the diameter of the outer glow cylinder can give a more pronounced heat/ionization effect as does changing the metallic flakes parameter(s).  As for the little robot, it's kitbashed from several items and is whimsically intended to be the love build of Gort (Day the Earth Stood Still) and Robot B9 (Lost in Space). LOL. 

    Lee

     

  • HaruchaiHaruchai Posts: 1,978
    edited February 2022

    I know its a Lightsaber but the principle is the same. Create a cylinder and make the it emmisive white. Create a geoshell, increase the offset and make it emmisive with another colour, red here. Turn down the opacity of the geoshell to your liking.

    Laser.png
    207 x 453 - 71K
    Post edited by Haruchai on
Sign In or Register to comment.