My Fiends Forever Makeup and Eyebrows won't apply to the character

TwistedBeautyTwistedBeauty Posts: 21
edited December 1969 in Technical Help (nuts n bolts)

I bought the Fiends Forever Starter Bundle and I can get the character to load, I can change her skin color, eye color, lip color, I can put on the bathsuit and change the style and the hair works.

But when I try to apply the eyebrow style, they won't apply. Nor will the eyebrow colors or the makeup. I was wondering if there's anybody else that's been having this problem or if there's something I''m not doing.

Comments

  • wsterdanwsterdan Posts: 2,348
    edited December 1969

    I bought the Fiends Forever Starter Bundle and I can get the character to load, I can change her skin color, eye color, lip color, I can put on the bathsuit and change the style and the hair works.

    But when I try to apply the eyebrow style, they won't apply. Nor will the eyebrow colors or the makeup. I was wondering if there's anybody else that's been having this problem or if there's something I''m not doing.

    I haven't had any problems, but have you rendered it? Even though you apply the makeup and eyebrows, they don't show up until you render.
    -- Walt Sterdan
  • TwistedBeautyTwistedBeauty Posts: 21
    edited December 1969

    No, I had not tried to render it. I thought it wasn't working because it wasn't showing up. I had never encountered something that didn't show up until it was rendered.

  • jestmartjestmart Posts: 4,449
    edited December 1969

    OOT created a custom shader for the face to be able to apply the different eyebrow and make-up options on top of the different face textures. I prefer to use LIE to do the same thing the custom shader does. One problem with LIE is that it currently conflicts with the IRay render engine and will crash Studio.

  • TwistedBeautyTwistedBeauty Posts: 21
    edited December 1969

    Where can I get the custom shader and how would I go about using it?

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Where can I get the custom shader and how would I go about using it?

    You already have it. It's included and is what changes the makeup.

  • TwistedBeautyTwistedBeauty Posts: 21
    edited December 1969

    I must have misunderstood. I thought jestmart meant that the shader would apply the makeup and eyebrows to the character before I rendered it. I'm very new to this sort of software. Other than dabbling with it a couple of years ago, I have basically no knowledge of it.

    Is there something I can use to make the eyebrows and makeup appear before rendering? Or do I have to render the image each time? It's not that big of a thing, but if the process can be made easier, I'd of course like to be able to make things as easy as possible.

  • wsterdanwsterdan Posts: 2,348
    edited April 2015

    Where can I get the custom shader and how would I go about using it?
    Jestmart was just explaining that the eyebrows and makeup use a custom shader that OOT wrote; I usually apply it, then do a spot-render of just the face to see how they look before doing any full renders (use the spot render tool to select the facial area). It's a very minor annoyance (once I've created my character, I never change the brows for that character) but the product overall is well worth it. I use the textures on a number of Genesis characters as well.
    -- Walt Sterdan
    Post edited by wsterdan on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Custom shaders, like this one, are for the 3Delight renderer. The OpenGL viewport doesn't understand what the settings mean, so it can't display them. That's why they don't show up until you render the image.

  • TwistedBeautyTwistedBeauty Posts: 21
    edited December 1969

    So I don't flip out if this happens again, thinking that something is wrong. Is this something that is common or also happens with other models? Because I seriously thought I was either doing something horribly wrong or that my application was malfunctioning.

    It's really a relief that there's nothing wrong with the Fiends Forever bundle that I just bought.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    It happens with a lot of custom shaders...in fact, there are even some that will do things like turn the item applied to colors like solid grey or even black, but when rendered, everything looks great.

  • jestmartjestmart Posts: 4,449
    edited April 2015

    You can change the custom Face shader to DAZ Studio Default shader that most of the other skin surfaces are using. Personally I just select all of the figures surfaces and apply the DAZ Studio Default shader (hold down Ctrl [Cmd on Macs] when applying and switch Images to Ignore). Before you change shaders though you should note what make-up overlay and brow mask are being used and the path to them and the color of the brow. Select the Face in Surface tab and click on the Diffuse channel image and pick Layered Image Editor. Add a layer (if you double click on the name you can change it from New Layer to something more meaningful like Make-up Layer) and for Resource navigate to the make-up image. Change the Blend Mode to Multiplicative Blend. Add another layer for the brow, we don't need to bother with a resource image we just change the color under Resource to the color from the Face shade. With the brow layer selected we add a mask and navigate to the brow mask image, you don't need to change the Blend Mode. Hit Accept and after all the blending of layers is done the Diffuse channel image will point to a generated .png file in your temp folder and the make-up and brows will be visible in preview display.

    FF_LIE_Viewport.jpg
    982 x 590 - 109K
    FF_LIE_wMask.jpg
    811 x 689 - 76K
    Post edited by jestmart on
  • TwistedBeautyTwistedBeauty Posts: 21
    edited December 1969

    Thank you both for your responses. Now I have information that will no doubt be very important to me later on. I'm so new to all of this that if I saw something going grey or black I would have really flipped out.

    Thank you for that procedure jestmart.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Here's a good example of what I was talking about.

    The left half is how the shader appears in the viewport. The right is how it appears after rendering.

    shader.png
    488 x 434 - 118K
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