My Fiends Forever Makeup and Eyebrows won't apply to the character
TwistedBeauty
Posts: 21
I bought the Fiends Forever Starter Bundle and I can get the character to load, I can change her skin color, eye color, lip color, I can put on the bathsuit and change the style and the hair works.
But when I try to apply the eyebrow style, they won't apply. Nor will the eyebrow colors or the makeup. I was wondering if there's anybody else that's been having this problem or if there's something I''m not doing.
Comments
-- Walt Sterdan
No, I had not tried to render it. I thought it wasn't working because it wasn't showing up. I had never encountered something that didn't show up until it was rendered.
OOT created a custom shader for the face to be able to apply the different eyebrow and make-up options on top of the different face textures. I prefer to use LIE to do the same thing the custom shader does. One problem with LIE is that it currently conflicts with the IRay render engine and will crash Studio.
Where can I get the custom shader and how would I go about using it?
You already have it. It's included and is what changes the makeup.
I must have misunderstood. I thought jestmart meant that the shader would apply the makeup and eyebrows to the character before I rendered it. I'm very new to this sort of software. Other than dabbling with it a couple of years ago, I have basically no knowledge of it.
Is there something I can use to make the eyebrows and makeup appear before rendering? Or do I have to render the image each time? It's not that big of a thing, but if the process can be made easier, I'd of course like to be able to make things as easy as possible.
-- Walt Sterdan
Custom shaders, like this one, are for the 3Delight renderer. The OpenGL viewport doesn't understand what the settings mean, so it can't display them. That's why they don't show up until you render the image.
So I don't flip out if this happens again, thinking that something is wrong. Is this something that is common or also happens with other models? Because I seriously thought I was either doing something horribly wrong or that my application was malfunctioning.
It's really a relief that there's nothing wrong with the Fiends Forever bundle that I just bought.
It happens with a lot of custom shaders...in fact, there are even some that will do things like turn the item applied to colors like solid grey or even black, but when rendered, everything looks great.
You can change the custom Face shader to DAZ Studio Default shader that most of the other skin surfaces are using. Personally I just select all of the figures surfaces and apply the DAZ Studio Default shader (hold down Ctrl [Cmd on Macs] when applying and switch Images to Ignore). Before you change shaders though you should note what make-up overlay and brow mask are being used and the path to them and the color of the brow. Select the Face in Surface tab and click on the Diffuse channel image and pick Layered Image Editor. Add a layer (if you double click on the name you can change it from New Layer to something more meaningful like Make-up Layer) and for Resource navigate to the make-up image. Change the Blend Mode to Multiplicative Blend. Add another layer for the brow, we don't need to bother with a resource image we just change the color under Resource to the color from the Face shade. With the brow layer selected we add a mask and navigate to the brow mask image, you don't need to change the Blend Mode. Hit Accept and after all the blending of layers is done the Diffuse channel image will point to a generated .png file in your temp folder and the make-up and brows will be visible in preview display.
Thank you both for your responses. Now I have information that will no doubt be very important to me later on. I'm so new to all of this that if I saw something going grey or black I would have really flipped out.
Thank you for that procedure jestmart.
Here's a good example of what I was talking about.
The left half is how the shader appears in the viewport. The right is how it appears after rendering.