Spawning multiple deformer morphs separately
RenderPretender
Posts: 1,041
in The Commons
Hello -
I have created custom bicep morphs for a base G8F using one deformer per arm. Is there a way to spawn them separately as left and right instead of as one morph for both arms? The tutorials I've seen don't address that.
Thanks.
Comments
I haven't tried it myself, but I believe you create a new blank morph, and open it's parameter settings and add a controller.
I would create a dFormer for the left arm, spawn it and name the morph accordingly, then in the dFormer tab add the same dFormer node again, flip the components along the x-axis or use the symmetry feature to make it work on the right arm, then spawn to morph and give it a unique name. Lastly delete the dFormer and dial in the new morphs. Remember to turn on autofollow if you want clothing to conform to the morphs.
RenderPretender,
You could try individually setting the Scale Property of each Morph to 0, and export the remaining Morph with the appropriate name. Alternatively, save it as a scene preset, then individually delete each arm D-former and export. You could undo the delete, and then delete the other one. Or just reload the scene and repeat as required. TD