Stephanie 8 does not show her (MDL) eyebrows in 'Texture Shaded' work env. but most other figures do
Stephanie 8 does not show her (MDL) eyebrows in 'Texture Shaded' work env. but most other figures do
Hi all would be great if you could help me with this one, can't find an answer in the forum or anywhere else.
I had an entire forum question prepared why my Stephanie 8 does not show her eyebrows even when I click on her a dedicated "MDL Eyebrows ON" tile while e.g. Victoria 8 never has this problem, but then I found out that Stephanie 8 does show the eyebrows from her own Smart Content tiles but you just can't see them in the 'Texture Shaded' work environment, but as soon as you switch to 'Filament (PBR)' or 'NVIDIA Iray' you can actually see them. Victoria 8's eyebrows show just fine in the 'Texture Shaded' work environment even when I put them on Stephanie 8's face (which I did as a workaround thinking the eyebrows were really absent on Stephanie 8).
Is there a way to show Stephanie 8's own eyebrows in the 'Texture Shaded' work environment and why doesn't Victoria 8 eyebrows (and many other figures) have the same 'visibilty' problem in the 'Texture Shaded' work environment?
Different issue, somewhat related, part from my initially prepared forum question:
"I know that expert users often do not have much use for standard eyebrows, but beginners like me are befuddled why anyone at DAZ corp. thought that making browless figures default was a good idea; I so wish there was a global setting to get rid of all that browless craziness until I am ready to do my own artsy eyebrows customization etc."
Is there such a setting?
Thx!
Comments
I can't check at the moment but it may be the way they are implemented - Diffuse overlay vs on the map, or you may be using painted Diffuse Overlay brows on Stephanie and mesh brows on Victoria 8
Thx Richard, I'm to noob to have tweaked the settings of Stephanie 8, so I have it as it was on purchase and installation. The mesh/overlay difference is not entirely clear to me. I have noticed that the RSL stuff does show eyebrows in "Texture Shaded" but I tend to avoid RSL at all costs, I don't understand why it is even there (RSL), it makes the figures ridiculously hideous like they are wearing a cheap mask, causing a huge skin tone difference and on top of that it is often shockingly slow in application almost making my system hang...
RSL (3Delight) didn't have Diffuse Overlay, so in that eyebrows that are painted (rather than a model) are a separate version of the face map. The iray defalut shader (Iray Uber Base) has a Diffuse Overlay property which allows the layering of a second image over the top of the first, and a lot of make up options use this (with a mask to hide the areas that should not be affected) - that will not show in the Texture Shaded preview. Some, but not all, Genesis 8 character include actual modelled eyebrows - strands of geometry that are added to the figure - and since they are actual items they combine freely with other maps and show in the Viewport in al modes that show geometry (rather than just the bounding box)
I just loaded Stephanie, and can confirm that her base face map has no eyebrows, with a diffuse overlay map consisting of just the eyebrows.