Is there a comprehensive "Guide to Daz"?

It occurred to me today that I've been working with Daz pretty regularly over the past 13-14 months, and I still have no idea what half of the available buttons and sliders do. Render settings, Tonemapper settings, shaders and top coats... the list goes on and on. And while it's easy enough to do an Internet search to find out more about one particular thing, it would be awfully handy if there were a central source that discussed what all of these tweaks and adjustments actually do

(A great example is SickleYield's guide to Iray shaders: https://www.deviantart.com/sickleyield/journal/Iray-Surfaces-And-What-They-Mean-519346747)

Does such a guide exist? I know that Daz diocumentation can be poor at times, but I refuse to give up...

Comments

  • Unfortunately not, no.

  • you mean ... a manual cheeky

    it's been requested for over a decade by many

  • KainjyKainjy Posts: 821

    https://www.packtpub.com/product/the-complete-guide-to-daz-studio-4/9781849694087

    This book is very old (early of Iray) so the rendering part is useless but it's a starting point.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202
    edited February 2022

    I have this glossy book cheeky

    it is for D|S3 though

    Post edited by WendyLuvsCatz on
  • FSMCDesignsFSMCDesigns Posts: 12,754

    I use this manual, it's called 'push buttons, see what happens" laugh

  • PerttiAPerttiA Posts: 10,024

    FSMCDesigns said:

    I use this manual, it's called 'push buttons, see what happens" laugh

    Hey, that's the same manual I use with people wink 

  • cridgitcridgit Posts: 1,757
    edited May 2022

    Redacted

    Post edited by cridgit on
  • jestmartjestmart Posts: 4,449

    That book is out of date and wasn't that great at decribing the ins and outs of the programs functions even then.

  • FSMCDesignsFSMCDesigns Posts: 12,754

    PerttiA said:

    FSMCDesigns said:

    I use this manual, it's called 'push buttons, see what happens" laugh

    Hey, that's the same manual I use with people wink 

    LOL, same, especially on social media devil

  • The lack of information about how to use DAZ almost caused me to give up in frustration. DAZ is complex enough that some sort of compiled information would be a huge benefit to helping new users learn basic DAZ functions and processes. Some form of online information base that can be easily updated as the software changes doesn't seem like a lot to expect. DAZ is not alone in this respect, several software companies rely on forums instead of actually explaining their software. This is not an efficient way to learn how to use fairly complex software.

     

    What has helped me come up to speed are videos, especially by this artist: https://www.daz3d.com/forums/discussion/332431/daz-studio-beginner-tutorials-updated-every-sunday#latest ; His videos are almost like a course for newbies, and have saved me a huge amount of time and frustration.

  • PaintboxPaintbox Posts: 1,633
    edited February 2022

    I come from software like 3DMax, Cinema4D and Blender and for me DAZ Studio is like LEGO, easy peasy for the most part. But I can imagine it can be very difficult, and certainly overwhelming when you start. There are so many topics you need knowledge of to make it work for you. And even if you get the tech right, you also need to learn the art fundamentals and so on. Not something you can do in one lazy afternoon methinks. It's good DAZ has a got a lot of tutorials in the shop though.

     

    Post edited by Paintbox on
  • TaozTaoz Posts: 9,940

    I've been considering writing one, but the problems with writing a 3rd party manual are:

    1. Where do you get a complete set of information from in the first place?  Only the DAZ developers know it all, and they probably don't have time to keep you updated.

    2. It needs to be updated regularly in order to sell.  Prepare for a tedious life time (as long as DAZ exist) job.

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