Is Asking for a SMILE Too Much?

2»

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,418

    Seven193 said:

    End the sulking smile misery forever.  Give HD morph tools to Daz users!

    What is the connection?

  • barbult said:

    I want to see the teeth. Many characters have terrible teeth textures or distorted teeth shapes. A smile promo would help identify those issues, too.

    Yes, this is a problem. Depending on the texture, "sometimes" setting the refractive index weight to 0.5 helps a little, but either the color is still off(too yellowish-gray or gray) due to the texture itself, or the opacity/translucency looks too uniform whereas normal teeth tend to have the appearance of less opacity or more translucency around the tops/edges where there's less thickness. If there was a proper trans or opacity map for the teeth, that would be half of the battle and the rest would be just a matter of getting the color & reflectivity right.

  • Richard Haseltine said:

    Seven193 said:

    End the sulking smile misery forever.  Give HD morph tools to Daz users!

    What is the connection?

    lol, probably none. I don't see how HD morphs would help since HD expressions can yield the same result as non-HD expressions when used between different figures and/or when they're dialed in too high. We would still have to make a lot of adjustments to make it look right.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,526

    Richard Haseltine said:

    Seven193 said:

    End the sulking smile misery forever.  Give HD morph tools to Daz users!

    What is the connection?

    well in theory skilled users who are not PAs

    or me blush

    could sculpt character specific smiles in Zbrush etc 

  • WendyLuvsCatz said:

    Richard Haseltine said:

    Seven193 said:

    End the sulking smile misery forever.  Give HD morph tools to Daz users!

    What is the connection?

    well in theory skilled users who are not PAs

    or me blush

    could sculpt character specific smiles in Zbrush etc 

    Yes, but the OP is complaining about the figures being sold not looking right when applying the expressions & blaming the PA(s) figures, and simply increasing the SubD/applying HD morphs won't do anything to fix it. What you're suggesting would fix the issue to a greater or lesser extent since the expressions would be crafted to fit the specific character's face and not end up turning it into an alien.

  • Seven193Seven193 Posts: 1,103

    Richard Haseltine said:

    Seven193 said:

    End the sulking smile misery forever.  Give HD morph tools to Daz users!

    What is the connection?

    Content creation goes a long way if you give someone the tools to do the job. And Daz will get less complaints if people find out they can do it themselves.

  • FauvistFauvist Posts: 2,152

    I'm not demanding content creators craft a new smile for each new character - I just want to see a promo image of the character with the generic DAZ smile expression applied.

  • RawArtRawArt Posts: 5,953
    edited April 2022

    Sometimes it is hard to get 3d characters to smile nicely.....so I just finished work on a character with the plan to make sure she could handle all kinds of expressions.

    Here are a couple shots of a nice simple smile and a big old cartoon grin.

    smiles.jpg
    800 x 413 - 201K
    Post edited by RawArt on
  • tsroemitsroemi Posts: 2,871

    Linwelly said:

    what annoys the heck out of me besides that is that some (esp female) characters never get theur mouth closed, in neutral position the constantly have that gap between their lips which is supposed to make them look sexy but all it does for me is look stupid

    Just saw this - also hate this so, so much! Poor disfigured women, how are they even gonna eat in polite company?! Weird what some people think is sexy.

  • Gator_2236745Gator_2236745 Posts: 1,312
    barbult said:

    I want to see the teeth. Many characters have terrible teeth textures or distorted teeth shapes. A smile promo would help identify those issues, too.

    Reminds me I need to put in a ticket for a character, Eilish for G3F if I recall correctly. Her teeth are totally busted. I recall running into that myself with a character I created in Zbrush, I think the problem was creating the morph with Mouth Realism HD on.
  • CybersoxCybersox Posts: 9,082

    Fauvist said:

    Promo pictures of hundreds of frozen face characters.  Is it asking too much to do ONE render for your character in which they are actually smiling - a FULL FACE SMILE, either closed smile or open smile.  These 3D characters aren't department store mannequins.  The faces on these haracters actually move, and can express emotions in addition to DOUR.  Eight renders of the same face with the same expression isn't the best way to market a character.  Throwing absurd makeup on their faces and setting outlandish headdresses on their heads doesn't really express their CHARACTER.  I suppose it's to make them look "versatile".  Well having them smile makes them look even more versatile.  Any time I look at the promo images of a character in which they are stone-faced with a blank stare in every image makes me think that the character just can't smile - that trying to make them smile distorts their face.  A thousand pictures of "sexy" can include smiling.  From now on, when I buy a character, I'm going to give them a full face smiling expression.  If the smile is ugly or distorts the face, I'm returning the character to DAZ for a refund.

    Unfortunately, those ugly smiles have become all too common with the increased use of facial bones to create expressions.  There are a few artists who've figured out how to make it work, but overall I thought that the G3s had more attractive facial expressions. 

  • i think it's safe to assume that in the vast majority of cases any smile is going to subtract from whatever it is you are trying to achieve... in this case sales but it could be anything other than something designed to be unsettling to begin with.

    There are exceptions however and every now and then you see a smiling portrait that as a result gets showered with love and you think to yourself how the heck did they manage that.

  • DogzDogz Posts: 898
    edited April 2022

    Seems the forum is quite divided on smiles in promos, I suppose it depends what is being sold, personally I cant say i really care that much- So long as the smile isnt too creepy or psychotic looking (unless that's what is being aimed for), Some Ive noticed, do have a tendency to dial up smiles that show way too much lower teeth and no upper gum, the resulting look is often abit manic or cartoony. In this case, no smile is preferred -personally speaking.

    I find a relatively safe formula for a decent G8 smile is: show 100% of the top teeth, about 20% upper gum and about 20% lower teeth (give or take). nice smiles are much more varied than this IRL, but not eveything that works on people IRL will just magically work on a G8, it has its limitations.

     

     

    Post edited by Dogz on
  • MimicMollyMimicMolly Posts: 2,209
    edited April 2022
    I don't even care too much for smiles in promos, even though I usually render smiling characters. But I agree that there should be some promo renders that show off the teeth and inner mouth in some way. Just like they should show the head at various angles and not front-facing only.
    Post edited by MimicMolly on
  • FrinkkyFrinkky Posts: 388

    Saying that a smile in a promo might hurt sales is not the buyer's problem. The buyer is entitled to know what they're buying and how it behaves - in this case how an expression deforms the mesh. Likewise, I'd like to see at least one promo demonstrating joint deformations whilst posed. Ideally, in both cases, seeing a wire texture shaded screenshot so you can really determine how the mesh behaves would be great but probably asking a bit too much now. As it is now, Daz and PAs will have to expect returns if a character mesh doesn't behave in a satisfactory manner that hasn't been displayed in any promos.

  • nonesuch00nonesuch00 Posts: 18,293

    RawArt said:

    Sometimes it is hard to get 3d characters to smile nicely.....so I just finished work on a character with the plan to make sure she could handle all kinds of expressions.

    Here are a couple shots of a nice simple smile and a big old cartoon grin.

    Looks good. 

Sign In or Register to comment.