HM Hair Identification
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in The Commons
Looking at the promos for https://www.daz3d.com/dforce-dr-dark-outfit-for-genesis-8-females, I'm curious what hair is used in images 3-5. It looks like a HM SBH, but all of the HM hairs I own are over the shoulder, and have almost no length in the back.
https://gcdn.daz3d.com/p/69193/i/dforce-dr-dark-outfit-for-genesis-8-females-03-daz3d.jpg
https://gcdn.daz3d.com/p/69193/i/dforce-dr-dark-outfit-for-genesis-8-females-04-daz3d.jpg
https://gcdn.daz3d.com/p/69193/i/dforce-dr-dark-outfit-for-genesis-8-females-05-daz3d.jpg
Comments
Could look like this one, it has some Wave morphs which looks like these which for some reason aren't shown in the promos:
https://www.daz3d.com/wild-wind-hair-for-genesis-8-females
I think you are right! Thank you.
I was half-way hoping there was a middle-part SBH product I wasn't aware of. I like the HM SBH because it lets you do "low res" which doesn't obliterate my PC like the other SBH does (chevybabe etc stuff)
Actually it's using surprisingly little resources, both RAM and VRAM. Here's some data using Iray preview rendering - the first sample is with a G8F character loaded only, the second with the hair applied.
Could also maybe be Sorrow Hair, it's promo's show a similar movement and it also is light on the system as I have it and my computer is a lightweight when it comes to resources.
https://www.daz3d.com/sorrow-hair-for-genesis-3-female-s
Unfortunately I'm not savvy enough to say if the HM hairs are poorly optimized, but I can say when using their default or "low res" settings, they don't overwhelm my VRAM on renders, and they also simulate relatively fast. I'd use them more but all of them are very stylized, so not super versatile.