Putting together my 2015 Visual Novel Otome Game characters

edited December 1969 in The Commons

So, I decided to clean up, updated and straighten out my DAZ3D DS content folders, and use some of the delicious characters and figures which I have not really cared for much in the past. Here is a little bit of technical beckground on one which I put together, and which I may use for my 2015 visual novel otome game development art.

I want to discuss this one a bit more, technically. I set up the content using DAZ Studio Pro 4.7 because the content is default compatible to that software. I imported the scene into Poser Pro 2014 EX v5.2, using DSON Loader, and changed the lighting and material settings (latter with help of EZMat 2 python script). If you unhide hidden parameters, you can adjust the features of the figure, which I did. Shadow minimum biase of light has been set to ZERO, so tell me about the glowing nostrils, if those are really there. I am using ASH character with RYUU character textures, both 3rd-party content from DAZ3D. Casual Long Hair and Casual Weekend attire also from DAZ3D (please go visit for creators' listing).

AshAsia_PSR_tweaked2.jpg
640 x 480 - 144K
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