How to get more shine on PBR 8.1 skins?

I hate flat skin and have been going thru my 8.1 PBR skins trying to find the best ones for a project and the one thing I can't seem to do is give them more sheen/shine/specular. They are usually very flat and although I have played with all the dual lobe settings, it doesn't help much if at all. I am starting to think I might have to make actual maps for this effect instead of just using settings. Any ideas?

Comments

  • dtrscbrutaldtrscbrutal Posts: 521
    edited February 2022

     With the PBR character textures I tend to light for tone mapping in GIMP, bearing that in mind, I have been very happy with the results I get using bright lights and big reflectors. I used Emily HD with the PBR shadders for this image. Skin textures are default settings.

    image

    Blonde And Blue.jpg
    1519 x 1350 - 2M
    Post edited by dtrscbrutal on
  • blazblaz Posts: 261
    edited February 2022

    2 edits you can try:

    - lower Top Coat Roughness

    - lower Detail Specular Roughness Mult

    Post edited by blaz on
  • xyer0xyer0 Posts: 6,034

    Hey Michael, I copy the Dual Lobe settings from Zelara 8 (for females) and Nix 8 (for males) along with their respective spec (S) maps to each 8.1 surface, of course observing the Torso to Body and Head difference. One issue is that Nix has a small birthmark/scar next to his right (our left) nostril that will shine a bit unless you edit the map in PS/Gimp etc.

  • xyer0xyer0 Posts: 6,034

    Hey Michael, I copy the Dual Lobe settings from Zelara 8 (for females) and Nix 8 (for males) along with their respective spec (S) maps to each 8.1 surface, of course observing the Torso to Body and Head difference. One issue is that Nix has a small birthmark/scar next to his right (our left) nostril that will shine a bit unless you edit the map in PS/Gimp etc.

  • FSMCDesignsFSMCDesigns Posts: 12,776

    Thanks for the input all.Still not happy with any of the results. I am trying to find a reason to move forward with the PBR 8.1 features, but have yet to see anything better than what I had before. For example, Moussos Ginny. it comes with Iray Uber and Iray PBR materials and the Uber looks 4 times more appealing and realistic than the PBR ones to me. This has nothing to do with Mousso, since I see the same effect on all my 8.1 characters. I did find that lowering the Dual Lobe Specular Roughness Multi gives good results, but the lighting reacts differently between the Iray and the PBR making the sheen effect less pronounced...

     

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