How to get more shine on PBR 8.1 skins?
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in The Commons
I hate flat skin and have been going thru my 8.1 PBR skins trying to find the best ones for a project and the one thing I can't seem to do is give them more sheen/shine/specular. They are usually very flat and although I have played with all the dual lobe settings, it doesn't help much if at all. I am starting to think I might have to make actual maps for this effect instead of just using settings. Any ideas?
Comments
With the PBR character textures I tend to light for tone mapping in GIMP, bearing that in mind, I have been very happy with the results I get using bright lights and big reflectors. I used Emily HD with the PBR shadders for this image. Skin textures are default settings.
2 edits you can try:
- lower Top Coat Roughness
- lower Detail Specular Roughness Mult
Hey Michael, I copy the Dual Lobe settings from Zelara 8 (for females) and Nix 8 (for males) along with their respective spec (S) maps to each 8.1 surface, of course observing the Torso to Body and Head difference. One issue is that Nix has a small birthmark/scar next to his right (our left) nostril that will shine a bit unless you edit the map in PS/Gimp etc.
Hey Michael, I copy the Dual Lobe settings from Zelara 8 (for females) and Nix 8 (for males) along with their respective spec (S) maps to each 8.1 surface, of course observing the Torso to Body and Head difference. One issue is that Nix has a small birthmark/scar next to his right (our left) nostril that will shine a bit unless you edit the map in PS/Gimp etc.
Thanks for the input all.Still not happy with any of the results. I am trying to find a reason to move forward with the PBR 8.1 features, but have yet to see anything better than what I had before. For example, Moussos Ginny. it comes with Iray Uber and Iray PBR materials and the Uber looks 4 times more appealing and realistic than the PBR ones to me. This has nothing to do with Mousso, since I see the same effect on all my 8.1 characters. I did find that lowering the Dual Lobe Specular Roughness Multi gives good results, but the lighting reacts differently between the Iray and the PBR making the sheen effect less pronounced...