Dynamic Clothing How To

GreybroGreybro Posts: 2,505
edited December 1969 in The Commons

I'm working with the Angelic Dynamic Robes and am looking to drape them on figures in various poses. I've had success in the past so long as the figure was close to a T shape but that wont work in this particular case. Is anyone aware of a good overview tutorial on how to accomplish this on a posed M4 or V4?

I am using the latest version of Poser.

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,805
    edited December 1969

    Some clothes, especially those which drape a long way from the body (or any clothes being used on a figure they weren't made for) require an animated drape. Set the figure in the default pose, or at least so that it fits inside the clothes, in frame 0 then use the Timeline to go to frame 30 and apply the final pose. Go back to frame 0 and in the dynamic clothing pane set the drape type to animated, then click the Drape button.

  • GreybroGreybro Posts: 2,505
    edited December 1969

    Some clothes, especially those which drape a long way from the body (or any clothes being used on a figure they weren't made for) require an animated drape. Set the figure in the default pose, or at least so that it fits inside the clothes, in frame 0 then use the Timeline to go to frame 30 and apply the final pose. Go back to frame 0 and in the dynamic clothing pane set the drape type to animated, then click the Drape button.

    Going to try this right now. Thanks for such a straight forward description!

  • Richard HaseltineRichard Haseltine Posts: 102,805
    edited December 1969

    Oops, sorry - I didn't realise you were using Poser. Bad Richard .

    In Poser the technique is the same, but there's no Dynamic Clothing pane and all clothes have to use animated drapes (though you can often drape conforming clothing too, with the aid of the grouping tool).

  • ChoholeChohole Posts: 33,604
    edited December 1969

    http://www.nerd3d.com/modules.php?name=Content&pa=showpage&pid=4 This is quite an easy tutorial to follow

  • GreybroGreybro Posts: 2,505
    edited December 1969

    Richard Haseltine, you're a LEGEND, Mate!

  • GreybroGreybro Posts: 2,505
    edited December 1969

    Oops, sorry - I didn't realise you were using Poser. Bad Richard .

    In Poser the technique is the same, but there's no Dynamic Clothing pane and all clothes have to use animated drapes (though you can often drape conforming clothing too, with the aid of the grouping tool).

    Actually, your original steps got me close enough to figure it out. As a follow up, can you tell me if the "Dynamic Clothing Control" product is required to conform clothing in DS?

  • Richard HaseltineRichard Haseltine Posts: 102,805
    edited April 2015

    Greybro said:
    Oops, sorry - I didn't realise you were using Poser. Bad Richard .

    In Poser the technique is the same, but there's no Dynamic Clothing pane and all clothes have to use animated drapes (though you can often drape conforming clothing too, with the aid of the grouping tool).

    Actually, your original steps got me close enough to figure it out. As a follow up, can you tell me if the "Dynamic Clothing Control" product is required to conform clothing in DS?

    No, the control plug-in adds the ability to adjust the properties of individual panels (without it you are limited to the settings on the clothes and any presets you may have), a wind-force widget to add wind effects, and I think the ability to vary gravity. But draping is the same in both the free and the paid for plug-in. Remember, though, that in DS only the OptiTex clothing can be draped - it isn't a general purpose engine like the one in Poser

    Post edited by Richard Haseltine on
  • GreybroGreybro Posts: 2,505
    edited December 1969

    Is there a way to save the draped/clothed character for inserting into another scene where the animation and simulation doesn't go with it?

  • Oso3DOso3D Posts: 15,045
    edited December 1969

    I'm finding that animated drape (in Daz) is also a good idea for weird proportions, like heavy characters -- the cloth often clips too much to easily drape if there's a big belly or breasts.

  • GreybroGreybro Posts: 2,505
    edited December 1969

    Greybro said:
    Oops, sorry - I didn't realise you were using Poser. Bad Richard .

    In Poser the technique is the same, but there's no Dynamic Clothing pane and all clothes have to use animated drapes (though you can often drape conforming clothing too, with the aid of the grouping tool).

    Actually, your original steps got me close enough to figure it out. As a follow up, can you tell me if the "Dynamic Clothing Control" product is required to conform clothing in DS?

    No, the control plug-in adds the ability to adjust the properties of individual panels (without it you are limited to the settings on the clothes and any presets you may have), a wind-force widget to add wind effects, and I think the ability to vary gravity. But draping is the same in both the free and the paid for plug-in. Remember, though, that in DS only the OptiTex clothing can be draped - it isn't a general purpose engine like the one in Poser

    Pretty stiff price for a plugin to make a single piece of clothing work better.

  • GreybroGreybro Posts: 2,505
    edited December 1969

    If there isn't a workable way to save the figure with dynamic clothing drapes in Poser, I'm going to run out of memory long before I am able to get enough dynamic animations in this scene. I was able to get an exported 3ds file out and back in, but the texture mapping was lost. Cannot make an exported obj work at all for some reason.

  • Richard HaseltineRichard Haseltine Posts: 102,805
    edited December 1969

    You can spawn a morph, if you just want to keep one shape - it's the usual command, Object>Spawn Morph Target.

  • GreybroGreybro Posts: 2,505
    edited December 1969

    Is that just to make a morph that will make the garment prop assumed the draped shape?

  • Richard HaseltineRichard Haseltine Posts: 102,805
    edited December 1969

    Yes, that's right.

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