Clothing Transitions in animation
Greetings,
Straight to the point, then the back story: How do you 'change' a figure's clothing during an animation? Let's say you want to 'morph' one outfit into another, or something to that effect, how does one go about doing that?
I have searched quite a bit, and the only results I ever see are tutorials on dforce basics, or animation tutorials. Even when watching some of the vids, they never cover a scenario where you'd be altering the clothing during an animation other than with dynamic effects, a.k.a., dforce. What if I wanted a shirt to fade from white to red during an animation, or have a shoe just disappear or something?
I'd appreciate any assistance or arrows pointing to some info I could peruse.
T.I.A.
Comments
The things that you want to do require animating properties that, by default, are not animatable. The Animated Shader product lets you do both of what you're after, per my understanding. Another way you could approach the shoe example is by rendering it out once with the shoe, then again without it, and crossfading in a video editor.
@Gordig,
Awesome, thank you very much. I knew manipulating shaders was not something I could figure out for use in the timeline, but figured that was one method, if it could be done.
I'll look in to the Animated Shader product.
It's possible to enable animation of other parameters with a script that I might be able to find for you, but I wouldn't advise you wait for me to find it.
@Gordig,
No worries. At the very least, I can just setup my full timeline, simluate & render the entire thing, then go back and edit the frames that I want to 'change' in the animation and just re-render those specific frames... since I'm using the Image Series option for rendering because Daz has issues with actuallyi rendering a video outright, at least it does for me. Either way, it may be a few extra steps, but I can easily control exactly what does what with the image series. I was just kinda hoping to 'automate' it all in one go.
Thanks again. o/
Yeah, once you've done the simulation, all you need to do is change the color/visibility and re-render the parts you need.
To "make a shoe disappear or something" one needs a keyframe BEFORE vanish, at the vanish point -resize it to 0 and move it way off set {out of camera range}, and another keyframe for that, and then one more right afterwards so hopefully it stays vanished until hauled back in.
you also could try interpolating it with something like Flowframes