Reality 4 quck question.
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In reality 4 how to change the diffuse color on multiple surfaces without changing the image map?
I've tried crtl+c / crtl+v but it only changed the gloss.
I tried sync, and it copies everything, including the texture. I just want to change the skin tone of my genesis without having to manually change every diffuse texture individually.
Comments
Yes, I see what you mean. What I would do in this case is to change the diffuse colour on the required surfaces in Studio and Reality will pick up the changes. You could save this as a texture preset in DS if you wished. On particularly tricky shader sets I edit them in DS especially for Reality and save as a "Reality" set in Studio.
Note that if you change the diffuse colour to 255.255.255 (white) in Studio the diffuse colour slot will disappear in Reality as this is the same as having no colour. Conversly, if the DS mat has a pure white diffuse colour by default you can change this to, say, a very light grey and Reality will then create a diffuse colour slot where by default there would have been none.
Another case where editing mats in Studio is probably easier is in those human shaders that have two specular channels. This confuses Reality and you end up with a mix of two spec colours but no spec map, which is pretty useless. If you disable Specular 2 in DS and/or remove the map from this channel then Reality will pick up the maps. Also spec maps need to be in the Specular Color slot, not Specular Strength, as they are in some skin shaders, so switch them over in DS in that case.
Yes, I see what you mean. What I would do in this case is to change the diffuse colour on the required surfaces in Studio and Reality will pick up the changes. You could save this as a texture preset in DS if you wished. On particularly tricky shader sets I edit them in DS especially for Reality and save as a "Reality" set in Studio.
Note that if you change the diffuse colour to 255.255.255 (white) in Studio the diffuse colour slot will disappear in Reality as this is the same as having no colour. Conversly, if the DS mat has a pure white diffuse colour by default you can change this to, say, a very light grey and Reality will then create a diffuse colour slot where by default there would have been none.
Another case where editing mats in Studio is probably easier is in those human shaders that have two specular channels. This confuses Reality and you end up with a mix of two spec colours but no spec map, which is pretty useless. If you disable Specular 2 in DS and/or remove the map from this channel then Reality will pick up the maps. Also spec maps need to be in the Specular Color slot, not Specular Strength, as they are in some skin shaders, so switch them over in DS in that case.
Thank you for this.