Very Ready : a big pack of 260 morphable door frames also usable as ...

mCasualmCasual Posts: 4,607
edited April 2015 in Freebies

READY READY READY READY READY READY READY

if you grabbed the very first version you may get black renders on some frames -
But Version 2 solves all that , so upgrade now and uh dont get stuck

https://sites.google.com/site/mcasualsdazscripts5/mcjdoorframes

if you cant figure google-sites attachments here’s a direct link

https://sites.google.com/site/mcasualsdazscripts5/mcjdoorframes/mcjDoorFrames.zip?attredirects=0&d=1

=============
initial post was :

a big pack of morphable door frames

maybe , say, 40 styles

morphs to make the door hole wider and taller ( without deforming the mouldings )

and morphs to make the mouldings wider and deeper

----

i'll make them with a secret automated version of mcjBuilderA
and secret custom versions of mcjAddStretchMorph and mcjAddRadialMorph
and hmm some prop builder script


--- hey actually i can do the 40 props using a single mcjBuilderA script !
i forgot i can create many props with 1 script
... single file but i have a secret tool to split it into 40 obj files

--

i'll have to select among mcjBuilder's mouldings, some are kind of redundant

---

80 it will be 80

from mcjBuilder's list of 100+ profiles

make it 88

chose.jpg
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doorframes2.jpg
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Post edited by mCasual on

Comments

  • mCasualmCasual Posts: 4,607
    edited April 2015

    the 88 moulding shapes

    you know, they could also be used as baseboards or wall crown on U-Shaped rooms

    or as tunnels

    or as ceilings


    well maybe it will be 100 ... some of them are not symetric and the X-Mirrored versions may be useful

    hope i make it before midnight!


    ok 120 or 121

    the geometry files are only 15KB per door frame
    the poser prop files will probably be bigger

    oh my gawd it may even be 240

    Fig 2 - the 33 extras

    BTW - over here you have a pack of 71 straight moulding props
    http://www.daz3d.com/forums/discussion/39820/


    and the texturing ease is decent


    Fig 4 : same moulding shape but rotated 90 degrees, give different frames - that's why the doubling of the number of props
    most moulding shapes have some symmetry so we dont need 352 props, only 240 :)

    Fig 5 : that late evening door frames were multiplying

    itsabitlate.jpg
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    twistit.jpg
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    aye.jpg
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    adden.gif
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    pvzFr.gif
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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited April 2015

    the mcjBuilderA recipe for the first set of door frames

    
    var width 82+8
    var height 208+8
    closePath false
    profileUnits cm
    pathUnits cm
    tread 1
    MoveTo width/2 0 0
    SetRot -90 0 0
    Ring
    move height
    SetRotZ 45
    SetScaleX 1.41
    Ring
    Move .1
    Ring
    SetScaleX 1
    SetRotZ 90
    move width
    SetRotZ 90+45
    SetScaleX 1.41
    Ring
    Move .1
    Ring
    SetScaleX 1
    SetRotZ 90+90
    Move height
    Ring
    

    the mcjBuilderA recipe for this new set of door frames
    
    var width 82+8
    var height 208+8
    closePath false
    profileUnits cm
    pathUnits cm
    tread 1
    
    MoveTo -width/2 0 0
    SetRot -90 90 0
    Ring
    move height
    SetRotX -45
    SetScaleY 1.41
    Ring
    Move .1
    Ring
    SetScaleY 1
    SetRotX 0
    move width
    SetRotX 45
    SetScaleY 1.41
    Ring
    Move .1
    Ring
    SetScaleY 1
    SetRotX 90
    Move height
    Ring
    

    Fig 1 - three linear stretch morphs stretch left stretch-right stretch Up and the prop's native scale morphs you can adapt it a lot

    fig 2 - second batch, only 1 batch to go !, then we can add the morphs and convert them to props

    fig 3 - the last batch of 58 ! For a grand total of .... 261 !! , i'll make it 260

    though i think i have to re-cook that last batch ... done ( without this, they were repeats ! )

    xbs.gif
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    seventyseven.gif
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    stretchit.jpg
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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited April 2015

    ... monday ... the release will be monday

    because i need some time to turn 260 objects (or 300) into morphing props

    and as a bonus the door holes will all have the same initial size ( which may be zero by zero, )

    DOORTODOOR.jpg
    1920 x 1080 - 622K
    Post edited by mCasual on
  • TugpsxTugpsx Posts: 738
    edited December 1969

    WOW! That's a lot of crown molding and door frames to design some interesting rooms.

  • mCasualmCasual Posts: 4,607
    edited December 1969

    Tugpsx said:
    WOW! That's a lot of crown molding and door frames to design some interesting rooms.

    eventually , i'll add , L and O [full frame props

    untitled.jpg
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  • mCasualmCasual Posts: 4,607
    edited April 2015

    the moulding index for the 260 door frames ( a.k.a. U-Shaped frames )

    i made the 280 thumbnail images so now, on to adding the 260 x 3 morphs

    aball.jpg
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    mould.jpg
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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited April 2015

    so each door frame ( a.k.a. U-shaped-frame )
    will have 6 ( maybe 8 ) morphs
    topUp
    BottomDown
    WidenLeft
    widenRight
    leftBottomDown
    rightBottomDown

    and oh lets do it so we wont regret it

    leftTopUp
    rightTopUp

    ok and why not

    leftTopWiden
    rightTopWiden
    leftBottomWiden
    rightBottomWiden

    anyway each morph involves only a few dozen vertices

    haha 5 seconds to create 12x260 morphs ! with a script

    now did i make a mass prop exporter before? i think i did

    the first DoorFrame prop is 24K
    multiplied by 260 that's 6.24 megabytes, add the thumbnail icons and the geometries ... but once zipped it wont be a scary download

    DaliDoors.jpg
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    morpheus.jpg
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    themorphs.jpg
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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited April 2015

    it's late, but tonight's the night !

    i just finished writing my mass prop exporter! , worked fine for 1 prop

    then i just have to add the little icon pics you saw, package the whole thing and post it!

    ... nice i did use the proper names and png filetype on the thumbnails

    done ! and i did test one of the props the morphs were functional and the materials ok ( they all are white RGB 252,252,252 not too glossy, no reflection )

    tada ! the 260 door frames are in the can !


    i just have to package, create a google web page for them, and i'll post the link right here !

    but i think i see repeats ... checking .... hmm

    i thought i had removed most of the duplicates ( which are not really duplicates , just symetric )
    ...
    you'll delete them wont you?,
    but be careful some look very similar but are different shapes, or have lower/higher resolutions

    on to the packaging room !!!

    hey! 2.7 Megs for 260 props, not bad

    tada.jpg
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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited April 2015

    READY READY READY READY READY READY READY

    Note sorry but some of the frames are inside out
    using default daz studio shaders this doesnt make much of a difference
    ( except maybe inverted bump/disp/norm maps )
    but using 3delight shaders or cartoony shader they may render as black
    so there will almost certainly be a new version Tuesday

    it's just a 2.7 Megs download so, no biggie

    https://sites.google.com/site/mcasualsdazscripts5/mcjdoorframes

    if you cant figure google-sites attachments here's a direct link

    https://sites.google.com/site/mcasualsdazscripts5/mcjdoorframes/mcjDoorFrames.zip?attredirects=0&d=1

    camon.jpg
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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited December 1969

    VERSION 2 Nightly build is ready !

    ( i used something like mcjSkinLikeThis to detect the 114 door frames that needed normals flipping )

    before.jpg
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  • edited December 1969

    Thanks for this awesome package!

  • MattymanxMattymanx Posts: 6,908
    edited December 1969

    Thank you.


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  • mCasualmCasual Posts: 4,607
    edited December 1969

    Teri 2 said:
    Thanks for this awesome package!

    Welcome!
    Sometime this spring there will be packs of WindowFrames and LFrames
    ( and probably end caps )

  • mCasualmCasual Posts: 4,607
    edited April 2015

    Mattymanx said:
    Thank you.


    .
    .
    .

    Welcome!

    ( In case you wonder, Amy (A3) is holding a sphere-gizmo which may become part of an animation layering system )
    ( but my first test gives unexpected results)
    ( oops i get it now, i ERCLinked Amy to the Gizmo instead of just the head !" )

    gizgiz.gif
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    unexpected.gif
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    Post edited by mCasual on
  • MilosGulanMilosGulan Posts: 1,958
    edited December 1969

    Thanks, that all looks very good. :) will need to download it.

  • RCTSpankyRCTSpanky Posts: 850
    edited December 1969

    Why did remind me all the doors to Monsters Inc.? ;)

  • mCasualmCasual Posts: 4,607
    edited April 2015

    Why did remind me all the doors to Monsters Inc.? ;)

    there were 2 or 3 in the movie indeed :)

    Post edited by mCasual on
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