So I finally gave in and bought Silo...
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... anyone know where the good tutorials live? =)
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... anyone know where the good tutorials live? =)
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There are some here:
https://www.youtube.com/watch?v=2TBLZRmXanI&index=1&list=PLB19D8602D6F3C8F1
Fugazi1968 also has some (Rendo).
Thanks! I like Fugazi's tutorials.. he's very clear and doesn't assume you know stuff already.
I bit on that offer too. Can't use it until this computer dies though. It turns out to require OSX.8 at minimum. There's no way I'm moving up from OSX.6 until I don't get a choice.
Have heard some good things about the program though.
Mac users beware - the current version, 2.3.1, has a bug: .mtl files are not created when you export a model as a .obj
Greetings,
I bit a while ago during one of its many sales, and I've go most of the 'rosity ones. They're very good. I'm no modeler, though, so I would never have thought of some of the tricks Fugazi teaches. It's kind of a shock how lightweight, but powerful Silo is. Maybe it's just me being used to DAZ Studio, but it's startup time was lightning fast.
If I had a Silo bridge like the Hexagon bridge, I'd probably use it instead of D-Forms to make small morph-tweaks to models...wonder how hard one of those is to write...
-- Morgan
OSX 6? Snow Leopard? Really? o.0
Fisty, there are also som tutoril on the Nevercenter Page and hopefully you have bought your Silo Version via Steam, which cost just 80$ instead of the 160$ from the official site.
http://www.silo3d.com/wiki/index.php?title=Silo_Manual
http://web.archive.org/web/20050515234238/http://www.nevercenter.com/tutorials/html_tutorials/user_tutorials/
http://nevercenter.com/silo/?section=tutorials
http://www.sharecg.com/b/3/Tutorials/?keywords=silo&b_upload_type[All]=All&member;_type[All]=on&attribute;[2012][-1]=1&attribute;[2024][-1]=1&attribute;[3848][-1]=1&s=dd
I got it through Smith Micro for $98 and change.. didn't even think to look at Steam.. oh well... I just watched all the ones linked above on youtube.. OMG loud music at the beginning and end, soft voice, and he mumbles in places. gahhh But informative. My biggest problem is navigation, I'm so used to having camera controls to click on in DS and Hexagon. The only 3D program I've ever used hotkeys for navigation is the creation kit and geck (UV Layout doesn't really count) so my muscle memory keeps going to shift and space bar. (I know I can change it, but I don't want to until I get through the tutorials all assuming standard setup.. so I'll either get used to it by then or change it to Bethesda standard when I'm ready to actually use it)
I did manage to crash it 3 times, so far it's more unstable for my than Hex usually is, but I assume I'm trying to do things it really doesn't like by accident.
Now it's time to start working my way through the $50 in tutorials I bought from Fugazi.. thankfully I know I can hear and understand what he says.
You can assign material zones with the free UV mapper or in DS so that's not a huge deal breaker if that's the only thing that's a problem. (I'm using Win 7)
I've been using Silo now for 4 years and love it.
I followed all of Fugazis tutorials. As well as teaching you how to make things, he shows you how to use Silo too.
You can assign material zones with the free UV mapper or in DS so that's not a huge deal breaker if that's the only thing that's a problem. (I'm using Win 7)
The mtl files aren't the material zones or mapping, just the surface settings.
The mtl files aren't the material zones or mapping, just the surface settings.
Yeah, the OBJ itself contains all the grouping, UV, material zones and other information like that...plus a reference to the mtl file.
The mtl files aren't the material zones or mapping, just the surface settings.
Yeah, the OBJ itself contains all the grouping, UV, material zones and other information like that...plus a reference to the mtl file.
Just warning potential buyers that the Mac version 2.3.1 is bugged. You get an object with everything assigned to a default material.
Alt and mouse buttons for navigation. You can set up a costume UI to help you along. Space bar will flip you through the different screen splits. I use all keyboard shortcuts. You can also set those to what you like so if your use to certain workflow you can set it up that way for different functions.
Basic Tools in Silo:
https://www.youtube.com/watch?v=5s59fsiG2Xw
Hard Surface Modeling: Teaching work flow with keyboard shortcuts
https://www.youtube.com/watch?v=nJ1_AcZiWdk (Part 1 of 14 - incomplete series but still good)
UVs in Silo:
https://www.youtube.com/watch?v=jMeVUm5rq4k (3 parts)
Basics of modeling a Car: (watched this one before making my cars)
https://www.youtube.com/watch?v=uc0mqud6YHk
Modeling a Vase: (2 parts)
https://www.youtube.com/watch?v=BdtasEfEIGk
Tutorials by Glen Southern
Glen's Silo Fundamentals:
https://www.youtube.com/watch?v=2TBLZRmXanI (11 parts)
Creature Modeling: Teaching basic tools
https://www.youtube.com/watch?v=KoxZuNQPcQs (part 1 of 5)
Glen Southerns Alien:
https://www.youtube.com/watch?v=SRPzGObmWFs (9 parts)
Glen Southern's Minotaur:
https://www.youtube.com/watch?v=gH__2wmvm6E (10 parts)
Model a head with good topology:
https://www.youtube.com/watch?v=sJ-dHdu2GPA&list=PLi9yNZcf-AIQAVLFI_KnDkkVtDvtgU3uw (14 parts)
I learned everything from Glen Southern
does silo have the cut/connect like wings does?
cut several rows of edges, as many cuts you want, 'c' connects the new verts
thanks :)
you can break and merge plus bridge.
Keyboard short cuts would be different
You can download Silo and try it out for free for 30 days from Nevercenter - http://www.nevercenter.com/silo/
Its fully functional. Give it a try and see for yourself.
I also took this deal at the last minute, even though I was worried about future development plans for the product.
A word of warning - though too late now - if you have an older laptop (2009 or earlier with an Intel Mobile Express video chip set) you will most likely not be able to start Silo. It will fail with an Appcrash in ig4icd32.dll; which I believe relates to the flawed OpenGL support in the Intel driver which Intel never fixed before end-of-lining the chipset. I have the same trouble trying to run Blender on this laptop.
It works fine on my main Acer Core i7, though. Quite a nice tool and very responsive. Overall I'm impressed.
I grabbed silo as part of a bundle put together at macheist last year, after being assured that you ended up with a link to the silo download page and a serial number that worked with the windows download. I'm finally getting around to the tutorials. :P
Well here's my first attempt.. following Fugazi's Details 1 tutorial. I centered the fly and made it longer, otherwise I pretty much just followed along. Oh, and I made it fit G2F instead of V4. This wouldn't work for commercial G2 clothing really, too many floating pieces. All the details are floating... but it was a learning piece and it mostly works (with heavy smoothing.)
I never heard of this place.
Could you supply a link, please.
Thanks.
R
I never heard of this place.
Could you supply a link, please.
Thanks.
R
Nevercenter: http://www.nevercenter.com/silo/
Steam: http://store.steampowered.com/app/100400/ (I think you need constant internet access for Steam apps)
I have not done clothing but I do know that its pretty easy to modify a mesh in Silo and merge parts. Silo is very forgiving when it comes to do things you really shouldn't.
I never heard of this place.
Could you supply a link, please.
Thanks.
R
http://www.nevercenter.com/
I have not done clothing but I do know that its pretty easy to modify a mesh in Silo and merge parts. Silo is very forgiving when it comes to do things you really shouldn't.
Yeah, I would go in and connect almost everything if I was going to keep it, it's not worth the trouble for a learning piece.. I think everything except and the button and rivet I could connect fairly easily.. well the fly part might be a little challenging.
Is there any special formula for importing G2F into Silo, I find that once I bring in the .obj file silo slows to a crawl when moving around in the viewport
I haven't had any trouble, but make sure you set G2 to base resolution before you export from DS, you can also tell it to not save groups or material zones to save some space since you don't need to manually group things for Genesis+
And the results of my 2nd day of training.. Fugazi's Details 2 this time. These don't really go together as a nice outfit and I think she'd injure herself walking, but it's all good. I'm getting more comfortable with the camera controls now.
(Side note: I adore Parrot Dolphin's DS shaders, they're glorious.. all of these are from Dirty Pretty)