So I finally gave in and bought Silo...

FistyFisty Posts: 3,416
edited December 1969 in The Commons

... anyone know where the good tutorials live? =)

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Comments

  • TaozTaoz Posts: 9,979
    edited April 2015

    There are some here:

    https://www.youtube.com/watch?v=2TBLZRmXanI&index=1&list=PLB19D8602D6F3C8F1

    Fugazi1968 also has some (Rendo).

    Post edited by Taoz on
  • FistyFisty Posts: 3,416
    edited December 1969

    Thanks! I like Fugazi's tutorials.. he's very clear and doesn't assume you know stuff already.

  • JOdelJOdel Posts: 6,288
    edited December 1969

    I bit on that offer too. Can't use it until this computer dies though. It turns out to require OSX.8 at minimum. There's no way I'm moving up from OSX.6 until I don't get a choice.

    Have heard some good things about the program though.

  • RhaleRhale Posts: 78
    edited December 1969

    Mac users beware - the current version, 2.3.1, has a bug: .mtl files are not created when you export a model as a .obj

  • CypherFOXCypherFOX Posts: 3,401
    edited December 1969

    Greetings,
    I bit a while ago during one of its many sales, and I've go most of the 'rosity ones. They're very good. I'm no modeler, though, so I would never have thought of some of the tricks Fugazi teaches. It's kind of a shock how lightweight, but powerful Silo is. Maybe it's just me being used to DAZ Studio, but it's startup time was lightning fast.

    If I had a Silo bridge like the Hexagon bridge, I'd probably use it instead of D-Forms to make small morph-tweaks to models...wonder how hard one of those is to write...

    -- Morgan

  • Cris PalominoCris Palomino Posts: 11,697
    edited December 1969

    JOdel said:
    I bit on that offer too. Can't use it until this computer dies though. It turns out to require OSX.8 at minimum. There's no way I'm moving up from OSX.6 until I don't get a choice.

    Have heard some good things about the program though.

    OSX 6? Snow Leopard? Really? o.0

  • RCTSpankyRCTSpanky Posts: 850
    edited December 1969

    Fisty, there are also som tutoril on the Nevercenter Page and hopefully you have bought your Silo Version via Steam, which cost just 80$ instead of the 160$ from the official site.

  • FistyFisty Posts: 3,416
    edited December 1969

    I got it through Smith Micro for $98 and change.. didn't even think to look at Steam.. oh well... I just watched all the ones linked above on youtube.. OMG loud music at the beginning and end, soft voice, and he mumbles in places. gahhh But informative. My biggest problem is navigation, I'm so used to having camera controls to click on in DS and Hexagon. The only 3D program I've ever used hotkeys for navigation is the creation kit and geck (UV Layout doesn't really count) so my muscle memory keeps going to shift and space bar. (I know I can change it, but I don't want to until I get through the tutorials all assuming standard setup.. so I'll either get used to it by then or change it to Bethesda standard when I'm ready to actually use it)

    I did manage to crash it 3 times, so far it's more unstable for my than Hex usually is, but I assume I'm trying to do things it really doesn't like by accident.

    Now it's time to start working my way through the $50 in tutorials I bought from Fugazi.. thankfully I know I can hear and understand what he says.

  • FistyFisty Posts: 3,416
    edited December 1969

    Rhale_2 said:
    Mac users beware - the current version, 2.3.1, has a bug: .mtl files are not created when you export a model as a .obj

    You can assign material zones with the free UV mapper or in DS so that's not a huge deal breaker if that's the only thing that's a problem. (I'm using Win 7)

  • WilmapWilmap Posts: 2,917
    edited December 1969

    I've been using Silo now for 4 years and love it.

    I followed all of Fugazis tutorials. As well as teaching you how to make things, he shows you how to use Silo too.

  • Richard HaseltineRichard Haseltine Posts: 102,805
    edited December 1969

    Fisty said:
    Rhale_2 said:
    Mac users beware - the current version, 2.3.1, has a bug: .mtl files are not created when you export a model as a .obj

    You can assign material zones with the free UV mapper or in DS so that's not a huge deal breaker if that's the only thing that's a problem. (I'm using Win 7)

    The mtl files aren't the material zones or mapping, just the surface settings.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Fisty said:
    Rhale_2 said:
    Mac users beware - the current version, 2.3.1, has a bug: .mtl files are not created when you export a model as a .obj

    You can assign material zones with the free UV mapper or in DS so that's not a huge deal breaker if that's the only thing that's a problem. (I'm using Win 7)

    The mtl files aren't the material zones or mapping, just the surface settings.

    Yeah, the OBJ itself contains all the grouping, UV, material zones and other information like that...plus a reference to the mtl file.

  • RhaleRhale Posts: 78
    edited December 1969

    mjc1016 said:
    Fisty said:
    Rhale_2 said:
    Mac users beware - the current version, 2.3.1, has a bug: .mtl files are not created when you export a model as a .obj

    You can assign material zones with the free UV mapper or in DS so that's not a huge deal breaker if that's the only thing that's a problem. (I'm using Win 7)

    The mtl files aren't the material zones or mapping, just the surface settings.

    Yeah, the OBJ itself contains all the grouping, UV, material zones and other information like that...plus a reference to the mtl file.


    Just warning potential buyers that the Mac version 2.3.1 is bugged. You get an object with everything assigned to a default material.

  • frank0314frank0314 Posts: 14,321
    edited December 1969

    Fisty said:
    I got it through Smith Micro for $98 and change.. didn't even think to look at Steam.. oh well... I just watched all the ones linked above on youtube.. OMG loud music at the beginning and end, soft voice, and he mumbles in places. gahhh But informative. My biggest problem is navigation, I'm so used to having camera controls to click on in DS and Hexagon. The only 3D program I've ever used hotkeys for navigation is the creation kit and geck (UV Layout doesn't really count) so my muscle memory keeps going to shift and space bar. (I know I can change it, but I don't want to until I get through the tutorials all assuming standard setup.. so I'll either get used to it by then or change it to Bethesda standard when I'm ready to actually use it)

    I did manage to crash it 3 times, so far it's more unstable for my than Hex usually is, but I assume I'm trying to do things it really doesn't like by accident.

    Now it's time to start working my way through the $50 in tutorials I bought from Fugazi.. thankfully I know I can hear and understand what he says.

    Alt and mouse buttons for navigation. You can set up a costume UI to help you along. Space bar will flip you through the different screen splits. I use all keyboard shortcuts. You can also set those to what you like so if your use to certain workflow you can set it up that way for different functions.

  • MattymanxMattymanx Posts: 6,955
    edited April 2015

    Basic Tools in Silo:
    https://www.youtube.com/watch?v=5s59fsiG2Xw

    Hard Surface Modeling: Teaching work flow with keyboard shortcuts
    https://www.youtube.com/watch?v=nJ1_AcZiWdk (Part 1 of 14 - incomplete series but still good)

    UVs in Silo:
    https://www.youtube.com/watch?v=jMeVUm5rq4k (3 parts)

    Basics of modeling a Car: (watched this one before making my cars)
    https://www.youtube.com/watch?v=uc0mqud6YHk

    Modeling a Vase: (2 parts)
    https://www.youtube.com/watch?v=BdtasEfEIGk


    Tutorials by Glen Southern

    Glen's Silo Fundamentals:
    https://www.youtube.com/watch?v=2TBLZRmXanI (11 parts)

    Creature Modeling: Teaching basic tools
    https://www.youtube.com/watch?v=KoxZuNQPcQs (part 1 of 5)

    Glen Southerns Alien:
    https://www.youtube.com/watch?v=SRPzGObmWFs (9 parts)

    Glen Southern's Minotaur:
    https://www.youtube.com/watch?v=gH__2wmvm6E (10 parts)

    Model a head with good topology:
    https://www.youtube.com/watch?v=sJ-dHdu2GPA&list=PLi9yNZcf-AIQAVLFI_KnDkkVtDvtgU3uw (14 parts)

    Post edited by Mattymanx on
  • frank0314frank0314 Posts: 14,321
    edited December 1969

    I learned everything from Glen Southern

  • MistaraMistara Posts: 38,675
    edited December 1969

    does silo have the cut/connect like wings does?

    cut several rows of edges, as many cuts you want, 'c' connects the new verts


    thanks :)

  • MattymanxMattymanx Posts: 6,955
    edited April 2015

    you can break and merge plus bridge.

    Keyboard short cuts would be different


    You can download Silo and try it out for free for 30 days from Nevercenter - http://www.nevercenter.com/silo/

    Its fully functional. Give it a try and see for yourself.

    Post edited by Mattymanx on
  • acanthisacanthis Posts: 604
    edited December 1969

    I also took this deal at the last minute, even though I was worried about future development plans for the product.

    A word of warning - though too late now - if you have an older laptop (2009 or earlier with an Intel Mobile Express video chip set) you will most likely not be able to start Silo. It will fail with an Appcrash in ig4icd32.dll; which I believe relates to the flawed OpenGL support in the Intel driver which Intel never fixed before end-of-lining the chipset. I have the same trouble trying to run Blender on this laptop.

    It works fine on my main Acer Core i7, though. Quite a nice tool and very responsive. Overall I'm impressed.

  • namffuaknamffuak Posts: 4,191
    edited December 1969

    I grabbed silo as part of a bundle put together at macheist last year, after being assured that you ended up with a link to the silo download page and a serial number that worked with the windows download. I'm finally getting around to the tutorials. :P

  • FistyFisty Posts: 3,416
    edited December 1969

    Well here's my first attempt.. following Fugazi's Details 1 tutorial. I centered the fly and made it longer, otherwise I pretty much just followed along. Oh, and I made it fit G2F instead of V4. This wouldn't work for commercial G2 clothing really, too many floating pieces. All the details are floating... but it was a learning piece and it mostly works (with heavy smoothing.)

    TinyShorts.jpg
    1000 x 1000 - 470K
  • BendinggrassBendinggrass Posts: 1,373
    edited December 1969

    Fisty, there are also som tutoril on the Nevercenter Page and hopefully you have bought your Silo Version via Steam, which cost just 80$ instead of the 160$ from the official site.


    I never heard of this place.

    Could you supply a link, please.

    Thanks.
    R

  • KeryaKerya Posts: 10,943
    edited December 1969

    Fisty, there are also som tutoril on the Nevercenter Page and hopefully you have bought your Silo Version via Steam, which cost just 80$ instead of the 160$ from the official site.


    I never heard of this place.

    Could you supply a link, please.

    Thanks.
    R

    Nevercenter: http://www.nevercenter.com/silo/
    Steam: http://store.steampowered.com/app/100400/ (I think you need constant internet access for Steam apps)

  • MattymanxMattymanx Posts: 6,955
    edited December 1969

    Fisty said:
    Well here's my first attempt.. following Fugazi's Details 1 tutorial. I centered the fly and made it longer, otherwise I pretty much just followed along. Oh, and I made it fit G2F instead of V4. This wouldn't work for commercial G2 clothing really, too many floating pieces. All the details are floating... but it was a learning piece and it mostly works (with heavy smoothing.)


    I have not done clothing but I do know that its pretty easy to modify a mesh in Silo and merge parts. Silo is very forgiving when it comes to do things you really shouldn't.

  • frank0314frank0314 Posts: 14,321
    edited December 1969

    Fisty, there are also som tutoril on the Nevercenter Page and hopefully you have bought your Silo Version via Steam, which cost just 80$ instead of the 160$ from the official site.


    I never heard of this place.

    Could you supply a link, please.

    Thanks.
    R

    http://www.nevercenter.com/

  • FistyFisty Posts: 3,416
    edited December 1969

    Mattymanx said:
    Fisty said:
    Well here's my first attempt.. following Fugazi's Details 1 tutorial. I centered the fly and made it longer, otherwise I pretty much just followed along. Oh, and I made it fit G2F instead of V4. This wouldn't work for commercial G2 clothing really, too many floating pieces. All the details are floating... but it was a learning piece and it mostly works (with heavy smoothing.)


    I have not done clothing but I do know that its pretty easy to modify a mesh in Silo and merge parts. Silo is very forgiving when it comes to do things you really shouldn't.

    Yeah, I would go in and connect almost everything if I was going to keep it, it's not worth the trouble for a learning piece.. I think everything except and the button and rivet I could connect fairly easily.. well the fly part might be a little challenging.

  • KharmaKharma Posts: 3,214
    edited December 1969

    Is there any special formula for importing G2F into Silo, I find that once I bring in the .obj file silo slows to a crawl when moving around in the viewport

  • FistyFisty Posts: 3,416
    edited December 1969

    I haven't had any trouble, but make sure you set G2 to base resolution before you export from DS, you can also tell it to not save groups or material zones to save some space since you don't need to manually group things for Genesis+

  • FistyFisty Posts: 3,416
    edited December 1969

    And the results of my 2nd day of training.. Fugazi's Details 2 this time. These don't really go together as a nice outfit and I think she'd injure herself walking, but it's all good. I'm getting more comfortable with the camera controls now.

    (Side note: I adore Parrot Dolphin's DS shaders, they're glorious.. all of these are from Dirty Pretty)

    TinyShortsAndStraps.jpg
    900 x 900 - 379K
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