HAIR ASSETS Causing me to pull my own out!

edited February 2022 in The Commons

Greetings all.
 

Ok, so... I AM using 4.20.. which may have some teething problems bleeding over into this BUT...

Egad!  I really am pulling my hair out over this.

Dial Spun up my character, now she needs hair.
Hmmmm... something braid-y, maybe pigtails.... Aha!  Cute Braids for Genesis 8 and 8.1 Females   -Perfect! (or so I think)

Loaded up... there we go... what, no wait!  sigh.... where is the freaking hair OH THATS Right, it is one of those hairs that you load but can't see....

Cute "Ghost" Braids

Ciminey!  What was the fix for that... wait, there HAS to be something in the Documentation about it... what? No Documentation/Read Me?  Sigh.....

 Holy Cow!  Wait, I think Richard answered a question about it I had several months ago... (Which I am fairly certain I asked)..
Something about turning the tesselation up to 2 or 3... ok 3 Should do it then ( Done on both Base and Braids)
Tesselation no help
W-T-H....  No joy there... well maybe if I just "simulate" it, it will all go to gether... lets see...*simulate*
(At this point, DAZ craps itself and I get a Simulation Error - Error Preparing objects to simulate and collide)

So a few issues here...
1) Why do PAs/DAZ make assets that you can't use (see) out of the box? Who on earth (or rather, who on this forum) makes a character without ever checking the hair... you need to see it to make sure things like pig tails are not clipping or at a wonky angle.  So the first thing you do after loading it is to change the tesselation so you can actually see it!  As above, that didn't solve my problem either, there is probably some setting I should change but that info should be in the....
2) DOCUMENTATION!  One of the reasons folks are drawn to Daz in the first place is that it is simple(r) to use.  Watch a few WP-Guru videos, Buy assests, jump in arrange them, lighitng... render.  So easy I could do it (i thought). 

But something like a hair that has hidden or unknown settings that you would need to turn on just to be able to play with it SHOULD have some documentation.

I've heard that it is done for folks that have slower computers (the hidden hair trick).  But really, if somebody has such a slow computer that they can't see the hair to manipulate it... I doubt that they are buying lots of this kind of hair.  I could be wrong, but again, I am assuming that folks are turning on the settings that would allow them to see the hair, so why not just have that be the default?

At this point, I am giving up on the Cute Braids (and probably all the other dForce-y-can't-see-em' hairs and just going with some good ol' static "There it fricken is" hair.

\rant


 

Post edited by pjwhoopie@yandex.com on

Comments

  • i've got a decent pc and a 3090, and have to admit i hate the hair assets which need tesselation. there's just some of them which refuse to work no matter what.

    for dforce, i prefer creators like biscuits and linday, who made dforce hairs which are usable out of the box with no need to research mystical settings.

    i've been using daz for long enough i like to think i know what i'm doing, but for me these tesslated hairs are just frustrating and, if you get them to work, only good for a once-off image. i do chain renders of the same character so it just drives me crazy if i have to work with tesselated hair. a shame, because i really like the natural look of some dforce hair.

     

     

  • FSMCDesignsFSMCDesigns Posts: 12,776

    terranullis said:

    i've got a decent pc and a 3090, and have to admit i hate the hair assets which need tesselation. there's just some of them which refuse to work no matter what.

    for dforce, i prefer creators like biscuits and linday, who made dforce hairs which are usable out of the box with no need to research mystical settings.

    i've been using daz for long enough i like to think i know what i'm doing, but for me these tesslated hairs are just frustrating and, if you get them to work, only good for a once-off image. i do chain renders of the same character so it just drives me crazy if i have to work with tesselated hair. a shame, because i really like the natural look of some dforce hair.

     

     

    You only have to tweak the tesselation settings if you want to see it in Iray preview, otherwise they act just like any other dforce hair in my experience. My biggest gripe with dforce hair is when it isn't completely dforce. I have bought quite a few that are labeled as such and only the ends will simulate which is pointless for me since my projects usually require extreme angles and poses so I need the whole hair to move, not just the ends which only works for cute headshot renders. 

  • Linday's hair is mostly using dForce cloth, with all of the hair present as raw mesh, rather than dForce hair, with actual strands that are interpolated at render time.

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