Help Identify a kitbashed cahracters texture adn model (It's not that hard)

wiktor.fryszkawiktor.fryszka Posts: 26
edited February 2022 in The Commons

I found the eyes already, they are from one of the OziChick characters, now I need to find the ksin texture and the model. The texture is very characteristic because of the lip stick and the model has a very characteristic jaw line. I know that the characters can be morphed and they will look nothing like their originals but if I can find the textures then I will be hapy, thanks for the help. 

The character: blob: https://imgur.com/a/KAyuZsB

Thank all of you who tried to help.

Post edited by wiktor.fryszka on

Comments

  • DireWorksDireWorks Posts: 133
    edited February 2022

    it looks quite old, like g3 or something so the shader its tweaked but the bumb, specular maps are g3 time period.

    the clean brows suggest an experienced PA like ForbiddenWhisper or FWSA, Sabby or.... But really cant recognize the specific character.

    That said, probably i am failing all the line :D

    Post edited by DireWorks on
  • Ghosty12Ghosty12 Posts: 2,065

    DireWorks said:

    it looks quite old, like g3 or something so the shader its tweaked but the bumb, specular maps are g3 time period.

    the clean brows suggest an experienced PA like ForbiddenWhisper or FWSA, Sabby or.... But really cant recognize the specific character.

    That said, probably i am failing all the line :D

    Looking at the image and been through all of SASE, FWSA and so here and elsewhere, it is really hard to say as looked at brow, lips and chin and could not get close.. So could be P3D, Silver or Forbidden Whisper, or it could be a conglomeration of different figures..

  • Dyslexic?

  • cridgitcridgit Posts: 1,757
    edited May 2022

    Redacted

    Post edited by cridgit on
  • FSMCDesignsFSMCDesigns Posts: 12,776

    cridgit said:

    I had to laugh when I saw "its not that hard". Um yes it is. It is just as hard as factoring large primes.

    Agreed. identifying characters, morphs and skins are extremely difficult compared to clothing and hair.

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