4.20 rendering issue? Grovebrook park haunted
3D-GHDesign
Posts: 686
Something odd with 4.2 render.
The first image is the Grovebrook park haunted rendered in Daz Studio 4.15 out of the box. This is the scene included. Opened, selected camera and rendered. Just how it looks on promo (love it btw!)
But when I opened in Daz Studio 4.2 and did the same (opened the scene, select camera and render) it is dark.
All render settings are the same, because I just started DS and opened the scene and rendered. What happened?
Someone who has the same set should check in 4.2? MAybe it is only me?
Grovebrook 4.15.jpg
1274 x 980 - 382K
Grovebrook 4.2.jpg
1404 x 1080 - 275K
Post edited by 3D-GHDesign on
Comments
This must probably have to do with the Ghostlight feature that has been changed in 4.20 (in Iray specifically, not done by DAZ Productions)
Check this thread and its links to figure out what is going wrong (and what you can do)
https://www.daz3d.com/forums/discussion/551331/4-20-update-interiors-now-super-dark-for-anyone-else
Thank you!
That ghost light fix should work .. maybe .. if I can find ghost lights in the scene :D I hope Predatron will update this for 4.2
Ghost lights are invisible mesh lights. So geometry with a surface set to emit light, and then use the opacity to make it invisible. "Ghost light" is the result of that trick. In 4.20 Iray changed this to make a proper ghost light using a different technique.
After the 4.20 installation, Iray doesn't work for me at all.
It stucks in Preparing the Scene... forever.
Try updating your GPU drivers, that seems to fix the problem for most users I've seen posting about "Iray not rendering".
where can I find a description of the new ghost lights ?
Is there any lighting scheme that can replace ghost lights in the new version?