Glitching hair
ramon73
Posts: 96
Today I have bought the best looking hair I have so far and I am happy with the quality, but for some reason the hair keeps glitch and shows ugly black lines on the forehead and neck. I fix it by adjusting the size of the hair parts and that works, but as soon I start morphing the face all the glitches are back again. Same thing happens when I apply HD details to the head.
Does anyone else have experience with this hair and also encounter those glitches? If so, how do you fix it? I now constantly have to adjust the hair size and I want to avoid that.
https://www.daz3d.com/mega-updo-2-hair-for-genesis-8-and-81-females
Comments
The problem comes from the fact that the hair cap is intersecting with the forehead of the character you used. Make it a bit bigger using morphs or scaling and it will go away.
Yes, i do, not really sure about the reason, for sure the hair cap is really tight to the head.
You can use the moprhs under actor in parameter tab.
I use also to apply a smooth modifier, but it will slightly make the hairs more thin, if you dont like it you can delete it or reload the hairs
edited:
try also to check if the opacity map gamma is set to 0 or 1, just play with the parameter in there, cant remember if i have tried or not
Okay thanks, I tried again with all the sliders and hopefully I found the right one this time. It still looks good after applying HD details, hope it sticks this time :)
Edit: Found the culprit slider. It's not the base of the hair thats the issue but the bangs which is a seperate hair object and has a different set of sliders.
Some hair, for whatever reason, doesn't have an adjustable hair cap. Granted, few of those create this problem, but some do. In those cases, I generally let the hair cap blotch render, and then zap it out in post.
For OOT hair, my goto morph for forehead fixes is:
Actor -> Adjusting -> Adjust-HeadSize
There are others too:
Actor -> Adjusting -> Adjust-ForeheadDepth
If you make the adjustment while in Iray render preview mode, you can see the forehead intersection clear itself up when the correct amount is reached.
Set the Instancing Optimization to Speed in render settings, That normally fixes the problem.