Any way to get only the face from a head morph?
![Ptrope](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/913/nC4AD9BFD2815.jpg)
Is there any good way to split a facial morph out of a morph for the entire head? I picked up a couple beautiful G8F characters from Renderhub that are based on game characters, but the head morphs for both include a bulge that is supposed to replicate close-fitting hair, and the textures include the hair instead of a bare scalp. If I use a different texture, their heads look hydrocephalic; it also affects how hair figures fit overall (I guess the vendor expects the user to only want to replicate the game characters; they include hair figures that look great, but I want to be able to use any hair and have it look normal). I haven't been able to reduce the 'swelling' using various available 'cranium' shaping morphs - the problem areas are the occipital area of the skull, and the top of the forehead, where I can't get rid of the 'dent' as it swells out to fake the hair volume. In Poser, I could probably do it with the morph brush, but in Studio, I'm not sure I can control a d-former minutely enough to affect only the small areas.
Comments
Since they will not be HD you could use https://www.daz3d.com/shape-splitter
Thanks - I'll give it a try. I already have it - just wasn't sure if it was capable of getting some of the shapes of a morph without getting all of them. RTFM, I guess![wink wink](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/wink_smile.png)