Exporting to Blender is broken
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I'm using Daz 4.7 Pro and Blender 2.73. I'm having a lot of problems exporting an animated character from Daz3D into Blender. The only 2 formats that kinda work are FBX and Collada. The problem with FBX is that all the bones have no rotation values and are all pointing straight up. However, the animation and root motion are all correct. The Collada armature and animation is working fine but there is no root motion. However, that same Collada file can be imported into Unity WITH root motion, so the data is there, Blender just isn't reading it. Has anyone had any luck in successfully exporting animations to Blender?
Comments
Not broken so much as not speaking the same versions....DS and Blender are probably on way different version of each FBX and Collada. And no, I've never gotten them to behave well together.
you could try this http://www.daz3d.com/forums/discussion/2877/
I had a play with the teleBlender script. It seems it only exports Daz3D scenes as separate frames to be rendered by Blender.