Translucency Map not working
tz68
Posts: 0
Hi, I am new to daz and when I tried to import models from daz to unity, the materials are not imported correctly: translucency map is not included in the imported material, and I have to manually find this map in daz library folder. However, even after I inserted this translucency map into the IrayUberSpec material, it does not affect anything of the material, and the gloves I am trying to import still looks completely opaque, I tried to change this map to pure white or black as well as dragged the translucency weight but the material seems to be unresponsive. Is this some sort of a bug in the current version of Daz2Unity bridge? If not what should I do to fix it?
Comments
Hi
First of all, what render pepiline you are working on Unity, Built in, URP or HDPR?
I am using HDRP for rendering.
yes i think the bridge cause a lots of problems. i lost almost 2 days to understand why my character was green. with diffusion profil set and compression to none nothing worked until i reimport everything.
translucency don't work as expected and the only fix i found is to export daz character as OBJ file then you build bitmap,etc in unity.
if you know a better way let me know
So it seems that Unity does not support translucency in the first place. So we need to work around it by defining a new shader. Does anyone happen to know how to define it?