Anatomy 4, work for Genesis1/2?

The Anatomy bundle stuff looks really intriguing... but it's M/V 4...
Does anyone know, for sure, whether these items will conform to any of the Genesis or Genesis 2 figures?
You currently have no notifications.
The Anatomy bundle stuff looks really intriguing... but it's M/V 4...
Does anyone know, for sure, whether these items will conform to any of the Genesis or Genesis 2 figures?
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
I've done all sorts of cool stuff with them in Genesis, everything from the young teens to Freak 5.
Hang on, I'll go try and stuff them into Belle 6. If that works, anything should work. Maybe M6 SWOLE and Growing Up. ;)
Belle 6 test
Skeleton fit to Belle 6 looks great. Fit it as a body suit. The shape of skull, rib cage, and pelvis is natural for a character of her proportions. The bones of the arms and legs look good. Fingertips poked through, but setting HandSize on the V4 skeleton to -0.05 fixed it right up.
The organs are broken into four packages: guts, thorax, and breasts. I fit all three to Belle as shirts, and they look fine.
The brain has to be manually positioned, sized, and parented to the skeleton.
If you are turning a character partially transparent to show off the skeleton inside, remember to set opacity of the character's teeth to 0, because the skull also has teeth.
EXCELLENT.
I've previously wanted a skeleton, and Michael 4 for unlocking certain UV maps for G2M... so, all in all, this will be $200 or so well spent.
... when I have $200 to spend...
Would you believe it was 80% off a couple of days ago?
How patient are you? DAZ likes to do their "V4/M4 throwback" sale every month or two.
Thanks for reminding me. You probably need V4 and M4 for Genesis 2 to get the skeletons and organs to autofit. I do have them.
And don't forget to turn on sub-d for the skeleton.
Now, just to amuse myself, I'm letting iRay run on my monsterpiece.
I'm reasonably patient, and yeah, I'll keep an eye on it, thanks!
You're quite welcome.
Picture, if you will, Giselle 6, with the skeleton, thorax, breast, and guts all fit to her, right arm and leg of the skeleton hidden, cyborg V4 fit to Giselle with everything but the right arm and leg hidden.
Giselle skin at 40% opacity, with muscle maps. Index of refraction at 1.2.
Geometry shell at 40% opacity, textured with Giselle's original skin.
This results in 2 sets of eyes, tongues, and gums, and 3 sets of teeth, so there's some tweaking of opacity to do.
iRay has been chewing on it for 20 minutes, and I can see how I want to change the pose and the background. And I forgot a couple of textures. And a dash of transparency to the lungs.
I'm kind of curious if a layered body with various degrees of transparency, translucence, etc, will actually be noticeable.
I also have a variety of more exotic stuff in mind, like Ray Harryhausen battles between skeletons and cyclopses, or Lord of the Rings undead... but hey.
...but since it's Gen4 can you reduce the breast size of the V4 Anatomy without it distorting like Vicky4's do when reducing them past a certain limit? Spent a lot of time (and money) trying to turn tall curvy buxom V4 into a lithe teenager/preteen using different character morphs (mostly by Thorne & Sarsa) as well as Steph4 and the NPMs.
I tested the breasts with Zev0's "Growing up", with NBM, and with some radical body shapes like Giselle. The anatomy breast stays within the figure breast quite well, and follows the various "gravity" morphs. It looks a little strange as the figure approaches flat chested, but stays put between the ribs and the skin.
The layered partially-transparent body works quite well. I'll try to render something more interesting than my quick test. Even a transparent skin layer over a transparent muscle layer over solid bones works.
It gets iffy when you try making the skull semi-transparent to show the brain.
For the Ray Harryhausen "Sinbad" stuff, I'd suggest you just use the skeleton's normal rigging, don't conform it to a Genesis figure. That keeps the bones totally out of the blend zones, so there's no stretching of the joints, the bones just move like a skeleton.
Yeah, that's what I was thinking. It rounds out the range of stuff I can pull off.
I have cyclopses, various beast-people, giant spiders, zombies, and a few other stuff. Skeletons would help round that out. ;)