Glowing Eye Socket [SOLVED]

OminousAutumnOminousAutumn Posts: 397
edited February 2022 in The Commons

On one skin mapp set only, I am getting an anomaly with the eyes, the inner eye is bright pink like they are glowing. This is definately not normal. This is a G8 skin base and doesnt matter if its on the original figure or applied to another. I have been using this map for ages and this anomaly has only occured (as far as I know) when I updated Daz to 4.20. Any ideas? Thanks.

Screen Shot 2022-02-23 at 6.38.16 PM.png
2580 x 856 - 3M
Screen Shot 2022-02-23 at 6.38.31 PM.png
184 x 256 - 79K
Post edited by OminousAutumn on

Comments

  • SpaciousSpacious Posts: 481

    Looks like thin walled is probably turned on for the lacrimal surface.  OR possible that the lacrimal surface has either no texture map or a very bright colored map for thranslucency color.

  • OminousAutumnOminousAutumn Posts: 397
    edited February 2022

    Spacious said:

    Looks like thin walled is probably turned on for the lacrimal surface.  OR possible that the lacrimal surface has either no texture map or a very bright colored map for thranslucency color.

    Awesome thank you. Where do I find the thin wall on/off toggle for the lacrimal parameter? I also dont see an input for lacrimal texture map anywhere on the surfaces interface. Could you draw me a map to these parameters and Ill see what I can do? Thanks again.

    Post edited by OminousAutumn on
  • SpaciousSpacious Posts: 481
    edited February 2022

    It think it's actually called "eye socket" and you'll find it in the surfaces pane when you've got a figure selected.  It generally uses the same image as the face and ears, but typically has very different settings for translucenc.  You could look at the specific settings for other figures that don't have this problem to see what settings will work well.  Thin walled on or off will be found close to the bottom of that same surface parameter list.

    Post edited by Spacious on
  • Spacious said:

    It think it's actually called "eye socket" and you'll find it in the surfaces pane when you've got a figure selected.  It generally uses the same image as the face and ears, but typically has very different settings for translucenc.  You could look at the specific settings for other figures that don't have this problem to see what settings will work well.  Thin walled on or off will be found close to the bottom of that same surface parameter list.

    Yes this solved the issue thank you very much! Just toggled the thin wall. Cheers!

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