How to move multiple bones together?
marcusmilne_ac6811c01d
Posts: 15
I've used the transfer utility to transfer Victoria 6 skeleton to my custom-made character. It works quite well but some bones are slightly out. For example, the hands are a bit off. Is there a way to select all bones of the hand and to move them together?
Comments
You can use the Joint Editor tool to move the centre and end points, but you will probably need to edit the weight maps too. Remember that you may not distribute a figure that uses the G2F (or other) rigging unless it's an add-on, such as clothes or hair, that requires the original figure for use.
Yep, I know how to use the Joint Editor tool to move joints. What I'm trying to do is move a group of joints together, like a whole hand, as opposed to moving every joint of the left and right hands individually.
Did you find an answer for this? I have several dozen props and the end points are way off center. It's an uncontrollable export result.
If you move a bone all its children move with it. You also have snap to options for bones to help with positioning.
No it doesn't, unless I'm doing it wrong. The bone just moves without affecting the children. Snapping connects end-points but it doesn't move all children. What I want to do is shorten the forearm bone then have all children move together in one go as the bone is being shortened.
see pic, you need to use option.
but as you know this tool is still limiited to easy edit multi bones as like other 3d aprications.
we can not easy scaling ,rotate, multi bone at same time. (if there is way or not, but not flexible for user)
one support easy say " it is really good idea! must tell it !" as if he was claimed to answer like that.
but if DAZ see these request one by one,
DAZ can concentrate to improve these things, untill ds offer new ds 5. if they really see ticket.
Thank you @kitakoredaz, this fixed the issue.