The custom character is lying down and texture looking wrong?
I am not sure what has happened here, but for some kind of reason my characters are now lying down all of the sudden after I imported them again from my downloads. It is an .obj file (I changed dae to .obj) and when I changed the base color to give it some textures and all, it just looking very wrong.
The steps that I took.
1) Changed it from dae to .obj.
2) Imported the .obj to Daz Studio (could it be possible that the scale is connected with these troubles?)
3) As you can see the character is lying down.
4) When I go to Surfaces and change the base color....this happened.
Could someone tell me how to fix this? (or could it be that the formating from dae to .obj went wrong.
My apologies if I am a bit unclear in all this. I was not sure how to explain all this in good English.
EDIT: Wait. I just remember that I had another one. Oops. It seems that I accidently deleted it and forgot all about it. (Yeah, It is the age I tell ya) Okay. I have deleted the latest one (that made it all look pretty weird) and moved back the other one that I seem to have accidently deleted. And lo and behold!....it is looking good again. I just show it this way in the attached file. This is to prevent to show any nudity and all.
That could mean that not all the online formating sites (dae to obj or fbx, etc) will formate it all corrrectly for some reason.
Comments
OBJ has no explicit scale or orientation, so assumptions have to be made - that is what the import options are for. How are you covnerting from .dae, and where is the model from?
The textures lok to be a UV or surface grouping issue, again without knowing more about what the model actually is it is not possible to be more specific.
1) I converted the dae to .obj with an online converter. I just discovered that not all the online converters will change it correctly. I used an older and different .obj (see edit and above new attachment file) and now it look like it should be. (Atleast. I hope) Could it be that the whitening (or UV) is caused by the fact that it does not still have her base color? If you know what I mean.
2) You mean where the model originally came from? The model (originally made by someone) came from Renderhub and her name is Paula Diaz (I am not sure if I should link it, because it has nudity and all.