Organization of morphs
matthewsheridan13_8fe4225084
Posts: 4
in New Users
I have been using DAZ3D for a good while now and have collected quite a few morphs that I enjoy really tweaking my Toons with. But unfortunately, my Dial list has gotten quite extensive and dis-organized. I would really like to figure out how to reorganize all my morphs to speed my workflow instead of relying on my memory to locate the morph I want to use at that specific moment. Loading a morph pack that covers multiple parts of the body but doesn't separate the morphs into the categories they pertain to are the biggest offender here.
I can move them around by reassigning them, but it never sticks when I reload a toon.
Any help here would be greatly appreciated. Thank you in advance.
Comments
Move them, then save a new Character preset and use that to load the figure instead of one of the default presets.
Yes, But then I can't load directly from another Custom Character in my character folder. Is there a way to make the dials remian rearanged for all toons and not just the preset?
As long as you didn't install through Connect (through Daz Studio) then File>Save As>Support Assets>Save Modified Assets, though to make sure you don't get anything you don't want saved as a default do this on the Dev Load version of the figure. However, any update to the morph set will then overwrite your changes (which is why I didn't suggest it). Most charactrs have shaping and materials presets that you could apply to a new figure loaded from a modified character preset.