fabric to drape against the floor???
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Hi everyone, I am a newbie to Daz, and I'm trying to learn how to make a fabric to drape against the floor and not to just hang in blank space... I'm specifically trying to use this dress https://www.daz3d.com/dforce-fantasy-cape-outfit-for-genesis-8-females
so far I tried this: https://shiftart.com/2019/05/03/daz-studio-tip-how-to-create-a-floor-plane/ but didn't work at all!!
Please help
Comments
You will likely need more than the 6 divisions shown in that tip - I suggest trying 100, and see if that works. (The more divisions, the more likely the plane will catch your fabric rather than letting it fall through.)
And make sure the cloth is not intersecting with the plane before you start the simulation.
Thank u so much for replying! I did try that, and didn't work, I guess I need some kind of ground and I'm not sure how do I do that
If you simulate the dress and it mostly just hangs in the air, that's a separate issue from whether it's falling on the ground plane. It could be weight-mapped, so that certain parts of it don't respond fully or at all to simulation. It could also have dynamics strength set to different levels on the different surfaces, which is an easier fix. Go into the surfaces pane, select all the surfaces of the outfit, and set Dynamics Strength to 1.
Thank u for replying. I tried and still doesn't work :(
I just loaded the outfit into a scene and simulated, and it hung in the air, as you said.
So I turned the dynamics strength on all parts of the dress to 1, and it fell to the ground.
Thank you! I just can't do it and not sure why. Could be the plane ground? And when I put the character in the scene it looks even worse. What were your settings?
You're being vague about what actual problem you're having. Is the dress not falling? Or is it not properly colliding with the ground plane?
Many clothing items are weight-mapped so that some surfaces don't react durring dForce simulation. If you're just trying to get a clothing item to fall to the floor, the easiest way to achieve that is to export it as an OBJ, reimport it, copy/paste surface settings, and then add a fresh dForce modifier to the object. Otherwise you could just go into the original clothing item and clear the weightmaps.
This is what I did: Added the character, the dress, the plane, then I edited the whole dress just like you told me to at dynamics strenght at 1, then I selected the dress and dforce modifier dinamyc surface, then selected the character and hit simulate blue button. Now the dress does drape against the floor but removes part of the dress from the character :( What am i doing wrong?
So wait, you do want the character to be wearing the dress? The way you worded your initial post, it sounded like you just wanted the whole dress to fall to the floor. What exactly are you trying to do, so that we know how to help you?
Yes, I want the character to wear the dress and the drapes from the sleeves fall to the ground... thank you so much and I appreciate your help
Hi! Thank you for replying. I appreciate your help. But I want a character to be wearing the dress. This is how it looks with what I did :(
So what happens if you put the dress on her and simulate it without changing any surface settings? Do the sleeves not fall? As you can see, they did in my example, so if they don't for you, something else is going on.
If the character ends up semi-nude plase either remove her textures (you could use the Dev Load version for Genesis 8) or switch to a non-textured drawstyle.
The sleeves went through the floor and hang in space... I hope you can understand what I mean! Thank u for helping... This is what I did: I put the character, the dress, then I added a plane, with these settings: 6yd and 1100 divisions. And hit the simulation ...Now it looks like it's working better with the 1100 divisions
Sounds like we misunderstood what you were trying to do, and now I gave away one of my best tricks for nothing. LOL.
1100 is a bit overkill, but if it works for you, that's what matters. I generally only do about 96 divisions when I need to create a collision plane.
It doesn't seem to be consistent - I usually give my plane 100 divisions but occasionally I have a garment that still falls right through and I end up trying 400 or 500. I suspect it has something to do with the angle of the edge of the cloth as it meets the plane but I am not sure. Other garments seem happy enough with a 50 division plane. I have to say that dForce still has a long way to go before it begins to look anything like the Marvelous Designer simulations (even on my old, CPU only version 8 of MD). And dForce is still so very, very slow. Each simulation (and I usually have multiple dForce items which I simulate individually) takes longer than it does for me to render the scene.
My next tequila makes her clothes fall off render thanks ya :P
It's not for nothing: I've always wondered if it could be done
Thanks muchly for sharing ![yes yes](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/thumbs_up.png)