"Fit To" Clothing Distortions
![souji_monaru](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/451/nL5G0QFSMIK2C.jpg)
Hello there.
I've been having terrible issues with the 'fit to' feature of Daz Studio 4.6.
No matter what I add to a Genesis 2 character that has the 'thin' morph, the clothes I apply are distorted horribly. Skirts, shorts, underwear etc all tear and distort badly around the buttocks area.
How do I combat this issue? I need to fix it but have no idea how to do so. Check the attachment for what I am talking about.
Any help would be appreciated! Thanks!
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/04/c74d0f77e95a5c55005d9472f0bcbf.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/04/c74d0f77e95a5c55005d9472f0bcbf.jpg)
MeshDistort.jpg
1400 x 500 - 528K
Comments
Select the clothing
Go to the Parameters tab, turn on "show hidden properties"
select - Actor (clothing not character)
type in thin in the search box - don't have to, but it makes it easier to find the morph
Slide back some of the thin morph.
You rally need a custom morph - either provided by the maker (check the What's included list on DAZ Store items) or made by you in a modeller or using DForms and perhaps a Push Modifier with a weight map.
Or use another morp to make it fit.
Has this problem a lot as one of my favorite characters is an catgirl with digitigrade legs.
That I do is simply to turn off the digitigrade legs morph then use another morph or magnets to adjust the clothing. For skirt and dresses I simply bend the thigh on skirt a bit forward to have it follow legs, then perhaps the shins a bit back if its long,
You can also try increase the smoothing amount on the smooth modifier (if it has one applied to the skirt. If not, apply a smoothing modifier and increase the smoothing iterations). This may not completely fix the issue, but it should help quite a bit. Note that it will take a few seconds to smooth if you change the pose, but it shouldn't be horribly long. The higher you go, the longer it takes to calculate the smooth. Generally, going to an iteration near 20 helps with a multitude of morph issues. Also, change the Smoothing Type to Generic instead of Base Shape Matching.
Or the reverse...a push modifier. It pushes the item out away from the mesh, a little...the offset is controllable in the Parameters, like the collision and smoothing.