Creating pose correction morphs for geografts - workflow?

I am trying to create pose correcting morphs for geografts. Right now I am posing figure+geograft to pose1 (the one I want to shape the correction for) export figure+geograft. Go to Blender/Zbrush and create the new shape. Then select ONLY the geograft and export again. Now back in DAZ I can only use the morphloader on the unfitted geograft, that obviously reverts to default shape (or am I missing something here?). Then I have to create another morph from default pose to pose 1 to subtract from my correction morph, so that I can not only use my correction morph specifically on pose1 but also on similar poses. Is there any way to streamline this process a bit?

Comments

  • Matt_CastleMatt_Castle Posts: 2,654

    There's a drop down menu on the Morph Loader where you can select facet order (rather than vertex order) in order to load from a merged mesh, as well as the reverse deformations option that means you can calculate the morph deltas from the current pose/shape.

    Also, depending on the geograft and the problems, you may simply be able to use a UV transfer from the main model to improve the following on problematic JCMs.

  • AndrewJJPAndrewJJP Posts: 720
    edited February 2022

    Matt_Castle said:

    There's a drop down menu on the Morph Loader where you can select facet order (rather than vertex order) in order to load from a merged mesh, as well as the reverse deformations option that means you can calculate the morph deltas from the current pose/shape.

    Also, depending on the geograft and the problems, you may simply be able to use a UV transfer from the main model to improve the following on problematic JCMs.

    I wonder if this would help with something I hit the other day. To make sure I understood, does that mean that if I want to create a morph for something that has a geograft, I can export the item + graft at base resoltion and then create the morph using the facet order option?

    Thanks!

    Post edited by AndrewJJP on
Sign In or Register to comment.