DAZ Studio's Joint Editor: Inherit Parent Scale
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I am working on creating a Sedition Soldier Version for V4 that can use some parts of the the M4 version and DZFire's AR Ghost Marines textures and props. This is for use in DAZ Studio.
The main tool I used for the coversions is CrossDresser 4. It handled most parts I needed to convert except for the M4 Shoulder Armor.
My solution was to just conform the M4 Shoulder Armor to V4, and it worked. The only issue right now that is left is to scale it down. I can't just use the scale dials in parameters because it Inherits the Parent's Scale. To be able to scale this piece I use the Joint Editor and in the Node Attributes I uncheck Inherit Parent Scale to all the bones. This allows me to use the parameters dials to scale down the Shoulder Armor, but It is a real odd process because I scale down the piece by scaling up; as in 105% is actually 95% in the parameters dials. It works so I don't complain about this.
My question is: can I add or subtract something in the CR2 file to remove this Inherit Parent Scale?
I can then save a V4 version of the CR2.
Or who maybe I am asking the wrong quesion here? Any help appreciated.
I just want to able to apply this piece in the future without having to remember what I did in the past to make them work. I will just end up wasting a few hours trying to figure it all out again.
Comments
I don't think that will work - you probably need to scale the armour down as an OBJ, then make a CR2 using that once it fits V4.
In a modeler, like SILO?
In a modeler, like SILO?
Yep...exactly like that.
You'll have a lot more control that way, instead of trying to scale it in Studio or Poser.
To do it in Studio, you'd probably have to scale it not parented, export it then reimport it and rinse/repeat to get it just right...with a modeler you export it, and V4, scale and save it back out...then if you used Poser scale for the export and didn't change the base scale in the modeler, just adjust the name that the CR2 calls (I'd probably adjust the CR2 to call original_name_V4.obj).
Yep...exactly like that.
You'll have a lot more control that way, instead of trying to scale it in Studio or Poser.
To do it in Studio, you'd probably have to scale it not parented, export it then reimport it and rinse/repeat to get it just right...with a modeler you export it, and V4, scale and save it back out...then if you used Poser scale for the export and didn't change the base scale in the modeler, just adjust the name that the CR2 calls (I'd probably adjust the CR2 to call original_name_V4.obj).
I tried Silo, but I would have to create the groups. It was much easier to do with DAZ Studio. All I had to do was scale it down to 95% and then move each shoulder armor apart slightly (due to the rescale) using the selector and export. Rename the new object file and reference it in a copy of the CR2 which I also renamed. Now I have a V4 version of the Shoulder Armor.
Thanks for the help guys.
Here's the final results. Aside from the issue that the original mesh has issues in DAZ Studio such as missing triangles and spikes under the crotch area of the body suit. Everything came out OK.
The first is a close-up of the V4 final converted and the second is a side by side comparison with M4 & V4 versions.
Nice...
Yes, but I wanted to get everything in CR2 formats and as I stated before, I loose track of things as time passes. Now I don't have to go looking for scenes to merge, etc. I just load everything up like normal.