Macro skin Genesis 2 female torso and eyelashes coming out weird
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To anyone using the new macro skin material, my base Genesis 2 female with the macro skin all applied comes out as though the torso was skipped by macro skin, it is a totally different tone than the head and arms. And the eyelashes also appear I textured after applying macro skin, even after applying the macro skin eyelashes. is there a correct process to applying macro skin,any weird buttons or steps I might be missing? Any help to fix this? Thanks.
Post edited by smtelephone_cb7254b03a on
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Yeah. I sometimes get the torso problem too. :(
Hey to fix the torso issue I had to reinstall macro skin, for some reason it didn't copy all the content the first time. So just tr installing it again.
Hi.
Just uninstalled and reinstalled Macro Skin using the Install Manager. The problem remains, and I can recreate it like so:
1. Apply the preset "01A Macro Skin SSS All". If I do a preview render (IPR) at this time, it looks fine.
2. Apply the preset "03 Back Scatter Ear". Now the torso is paler than the rest of the figure.
I'll try re-downloading the installer and see if that helps. [EDIT: It didn't.]
On a related subject, have you been able to apply Macro Skin to Genesis 1?
Cheers,
Tim.
Always check to see if there are other threads on your topic. Here is one where Parris has been responding. Otherwise, the merchant might miss your questions.
Thank you, Cris.
TimFromPerth - If you are still seeking the answer, the ReadMe has some good information and explains this issue as well. But basically you should use the ear presets with the default base presets (ones that don't say SSS). You should not use them with the ones that do say SSS, because they won't work with those and you don't need them to get backscatter anyway.
More Detail: I’ve offered two versions of the shaders: The default base presets account for SSS with a non-calculated method, so the backscatter ear preset works with that and set the strength of the effect. Though I know folks will likely be tempted to use the base Presets that say SSS, I really recommend giving the ones that don't say SSS a try first. They still account for SSS, have some distinct advantages, one of which is that they render faster. And, you may have a very hard time seeing a down side, because they do a very good job.
The presets with SSS in the thumbnail use the same method that other SSS shaders do, so they calculate backscatter strength based on ray-tracing, but (like other SSS shaders) they render slower because those calculations put more of a demand on the render engine.
Sorry for the confusion!
Sorry, I'm not understanding the eyelash problem. Can you show me a picture?