Help with seaside-shore-shaders not loading

Help with seaside-shore-shaders not loading.

 Every icon loads the same white sand, I tried to apply it on both a plane (nothing at was applied), and on a sandhill obj - I converted to uber shader for both-

 

https://www.daz3d.com/seaside-shore-shaders

Comments

  • MelanieLMelanieL Posts: 7,381

    If I recall, these shaders use a custom shader, so it you converted it to some other shader (e.g. uber) they plain won't work.

    They are for 3Delight rendering, by the way.

  • VicSVicS Posts: 1,273

    They didnt work before or after applying the uber base, normally , as far as I remember but could be worng, 3dlite shaders do do something maybe not exactyly what an image shows buit it does change the shader but this one nothing happens-oh well, thanks 

  • VicSVicS Posts: 1,273

    Can you tell me more or less what skew number to check where it was most likely switched to iray from 3dlite-this happens a lot to me, I mean for example if sku is over 35000 then it most likely iray and not 3dlite thanks

  • MelanieLMelanieL Posts: 7,381

    If it's under about 22500, or has "RuntimeDNA" as an artist name, then it's not going to be Iray unless specifically stated to be (a few PAs did go back and rework some of their older products to add Iray support).

    It it's over about 30000 then it's likely to be Iray unless stated otherwise.

  • VicSVicS Posts: 1,273

    OK thank you MelanieL

  • VicS said:

    They didnt work before or after applying the uber base, normally , as far as I remember but could be worng, 3dlite shaders do do something maybe not exactyly what an image shows buit it does change the shader but this one nothing happens-oh well, thanks 

    Daz Studio will itself apply the Iray Uber Base at render time (the benefit of doing it explicitly is that you can adjust settings) so the issue is the same - DS doesn't have any way to translate an arbitrary custom shader, only the standard ones for which it has been given recipes.

  • VicSVicS Posts: 1,273

    Ok thanks Richard

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