Is There A Way To Keep Working In Daz While A Render Is Going?
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If I'm doing a series of renders is there a way to set up a scene get it how i want...render it
and then while that's rendering, get to work setting up the poses/lighting/surfaces for the next render of the same scene?
Comments
If you have 2 computers sure.If you mean running 2 separate instance of D|S on one computer I'm pretty sure you'd burn something out with the resource hog/ heat emitter that rendering can be.
I've got D|S on my laptop and my desktop PC. can bounce back and forth between the 2.
Which renderer?
3Delight and Luxrender...very easily.
For 3DL you would need to grab the stand alone version and export the scene to a RIB file, using the 'collect' feature of the export, you would then render the RIB in the 'scene_collected' folder.
Luxrender...use the Luxrender GUI to start an exported scene...either from Reality or Luxus.
I believe the Octane exporter will allow you to render outside of DS, too, but I'm not 100% sure about that.
As to running more than one instance of DS at a time...DON'T! It does more than just eat up resources. If you are running two of the same main versions....like any DS 4 version, then they will share the same temp folder. Bad things happen, if in the middle of a render the temp folder gets cleared...which WILL happen if you close the second instance.
Good to know! I'm using 3delight. Is the stand-alone version free?
how do you keep your scenes in sync when working between them?
how do you keep your scenes in sync when working between them?
Sorry think I gave you the wrong idea. I'm not working on the same picture in both. I meant one will be rendering an image for a bazillion years while I'm just picking out clothes/character/composition etc on a new picture on the second comp.
The only they are both touching is the content library its on an external HD which is networked to both.
Yes, subject to conditions, available here:
http://www.3delight.com/en/index.php?page=3DSP_download
3delight save rib file with collection. can render when ds is closed :) render tensive resources,
on my dual core pc can't keep scene composing while it's rendering, but finishes much faster
I have a pretty good amount of RAM (16 GB) but only dual core processing...lol do i have anything going for me with the RAM?
I have a pretty good amount of RAM (16 GB) but only dual core processing...lol do i have anything going for me with the RAM?
More RAM = bigger scenes.
More cores = faster renders.
More RAM = bigger scenes.
More cores = faster renders.
Gotcha...thanks to everybody.
Can anybody explain to me or point me to a tutorial that explains how to render RIB files from 3Delight Standalone on a mac?
Wait nevermind found the thread...once again the DAZ community provides a solution to the exact problem I have! Thank you all!
http://www.daz3d.com/forums/discussion/19607/
Ok got it working..one last question..does anybody know how to get the Idisplay working for 3delight (specifically on mac)?
On Linux you run renderdl -id name_of_file.rib, from the command line to render with idisplay active. (or idf...floating point image) It should be similar on a Mac. You can provide the full path to the rib and render from anywhere. As far as I know there isn't a GUI startup option,
On Linux you run renderdl -id name_of_file.rib, from the command line to render with idisplay active. (or idf...floating point image) It should be similar on a Mac. You can provide the full path to the rib and render from anywhere. As far as I know there isn't a GUI startup option,
thank you very much i got it. In mac you add "-id" AFTER the file.rib . It also completely solved my issue as I am able to work while it is rendering. Thanks to everybody!
You're welcome. I knew it wouldn't be that different.
I should mention that what you want to do might not work at the moment, on a mac.
When you render to rib (with collect turned on), two separate .RIB files are made...one that points to the TEMP folder for textures, and one inside the collected that folder that's supposed to point to the textures in the collected folder.
That second one doesn't actually get made, you get a 0k file.
(The first one that points to TEMP only works while the scene is open and unchanged, so you can't do the the render and work (or in my case, queue up several renders for overnight).
There is a speed boost from using the stand alone renderer, seems to go about 1/3 quicker.
i chronicled this problem in the Mac help thread:
http://www.daz3d.com/forums/viewreply/752001/
Totte says it SHOULD be fixed in 4.8, though.