Adobe Illustrator to DAZ - How?

Ralf1958Ralf1958 Posts: 688
edited December 1969 in The Commons

Hello Folks!

I have a logo, created in Adobe Illustrator. I want to to extrude it an then Import it to DAZ.

I was looking around everywhere but the conversion seems to be very difficult, not having the right Software. Any good idea?

Which way should I go to not have to spend a lot of Money for a just "one time" conversion?

Thanks! :-)

Comments

  • ArtiniArtini Posts: 9,723
    edited April 2015

    If you want to extrude a logo from Illustrator, you probably need to rasterize it and use some external program,
    like Blender 3D, Bryce, Hexagon etc, to extrude it.
    There is an Infinito for Daz Studio plugin,
    http://www.daz3d.com/infinito-1-0
    which can do it, but I am not sure, if you will want to spend so much money on it.

    Post edited by Artini on
  • Ralf1958Ralf1958 Posts: 688
    edited December 1969

    Not sure if Infinito will do for my purposal. It's just a simple flat logo that Needs to be extruded so that it gets tridimensional.

  • Ralf1958Ralf1958 Posts: 688
    edited December 1969

    This is the logo i Need to extrude.

    Logo_Ruck_Zuck_Fit_2014_RGB_400px.png
    400 x 93 - 13K
  • Ralf1958Ralf1958 Posts: 688
    edited April 2015

    One Thing I tryed:

    1) imported the Logo to sketchup and traced it.
    2) extruded in Sketchup
    3) exported as obj
    4) imported to DAZ

    The result was Kind of ok, but not really precise, since in sketchup it's hard to trace manually.

    Post edited by Ralf1958 on
  • Ralf1958Ralf1958 Posts: 688
    edited April 2015

    I would already be happy if anyone knows a program that allows me to Import the .ai to skechup or to convert it so I can open it and extrude there.

    Post edited by Ralf1958 on
  • edited December 1969

    I don't have sketcup bur maybe has an option to open .eps files.
    So save your .ai as .eps and try.

  • Ralf1958Ralf1958 Posts: 688
    edited December 1969

    fasttam said:
    I don't have sketcup bur maybe has an option to open .eps files.
    So save your .ai as .eps and try.

    That's my Problem, it opens only .3DS, .DAE and .KMZ and with an optional Plugin it imports .OBJ. I got stucked there.

  • Cayman StudiosCayman Studios Posts: 1,136
    edited December 1969

    If you just want the logo to extrude slightly from a sign, for example, you can create a displacement map and stick it in the displacement channel of the requisite object. Mid grey (127,127,127) is flat; black (0,0,0) is indented; white (255,255,255) is extruded.

  • Ralf1958Ralf1958 Posts: 688
    edited April 2015

    Should I try blender? It supports formats that also Illustrator does, maybe I can go on from There... But I have no Clou about how Blender works :-)

    Post edited by Ralf1958 on
  • Ralf1958Ralf1958 Posts: 688
    edited December 1969

    Cayman said:
    If you just want the logo to extrude slightly from a sign, for example, you can create a displacement map and stick it in the displacement channel of the requisite object. Mid grey (127,127,127) is flat; black (0,0,0) is indented; white (255,255,255) is extruded.

    Hey! This could probably work! I'll give a try, never thought about that Option!

  • McGyverMcGyver Posts: 7,066
    edited December 1969

    One reason the SketchUp extrusion model only looked "okay" is that more than likely it was just triangulated on export.
    SketchUp naturally models using Ngons.
    Ngons (or N-gons) are polygons with more than four edges... Quads have four and Tris, three... Quads and tris are the most common and easily usable polygon formats.
    When you export from SU using the default "triangulate" setting, the exporter usually carves up the Ngon face with less than stellar results.
    With a traced extrusion having as many edges as it probably would, it would be time consuming to manually split up the face into tris or quads, but it would create better results.
    For some reason which I have yet to determine why, exporting from SU using the DAE format into Blender and then from Blender using OBJ yields much smoother, cleaner models when used in Poser or DAZ.

  • IvyIvy Posts: 7,165
    edited December 1969

    ralf said:
    Hello Folks!

    I have a logo, created in Adobe Illustrator. I want to to extrude it an then Import it to DAZ.

    I was looking around everywhere but the conversion seems to be very difficult, not having the right Software. Any good idea?

    Which way should I go to not have to spend a lot of Money for a just "one time" conversion?

    Thanks! :-)

    If you have Adobe Creative cloud or Adobe Photoshop 3d extended CS5 or newer version
    you can import your Ai or fireworks file into Photoshop extended3D and then save & export it as Fxb OR wavefront Obj

    Then you can import those Objects into daz as a 3d model it works great for text.
    that is how i did my text graphics on my site banner
    I posted some quick snipits of how to do it.

    Capture.JPG5_.JPG
    1910 x 969 - 230K
    Capture.JPG4_.JPG
    1697 x 975 - 150K
    Capture.JPG3_.JPG
    1311 x 686 - 63K
    Capture.JPG2_.JPG
    1555 x 995 - 240K
    Capture.JPG1_.JPG
    1626 x 1058 - 301K
  • IvyIvy Posts: 7,165
    edited December 1969

    This what it looks like rendered as a png

    logo.png
    889 x 500 - 36K
  • V3DigitimesV3Digitimes Posts: 3,216
    edited December 1969

    I don't know sketchup, but I've already done this in blender (free) using this tutorial :
    https://www.youtube.com/watch?v=ows2QTiMRPg
    It really worked fine too.
    Good luck!

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Kadix said:
    I don't know sketchup, but I've already done this in blender (free) using this tutorial :
    https://www.youtube.com/watch?v=ows2QTiMRPg
    It really worked fine too.
    Good luck!

    That was going to be my suggestion, too...same video, even.

    The nice thing...both Blender and Inkscape are free, OpenSource items that even if you never use them again for anything else, aren't going to break the bank just to get a simple logo done.

  • mrposermrposer Posts: 1,131
    edited December 1969

    Carrara has a spline modeler which can extrude ai files ...... http://www.daz3d.com/forums/discussion/30500/

  • Ralf1958Ralf1958 Posts: 688
    edited December 1969

    Thank you so much for your help guys!

    I managed it very well with Inkscape and Blender. Here is the result.

    I am more than happy with it! :-)

    Logo.png
    720 x 300 - 112K
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