Adobe Illustrator to DAZ - How?
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Hello Folks!
I have a logo, created in Adobe Illustrator. I want to to extrude it an then Import it to DAZ.
I was looking around everywhere but the conversion seems to be very difficult, not having the right Software. Any good idea?
Which way should I go to not have to spend a lot of Money for a just "one time" conversion?
Thanks! :-)
Comments
If you want to extrude a logo from Illustrator, you probably need to rasterize it and use some external program,
like Blender 3D, Bryce, Hexagon etc, to extrude it.
There is an Infinito for Daz Studio plugin,
http://www.daz3d.com/infinito-1-0
which can do it, but I am not sure, if you will want to spend so much money on it.
Not sure if Infinito will do for my purposal. It's just a simple flat logo that Needs to be extruded so that it gets tridimensional.
This is the logo i Need to extrude.
One Thing I tryed:
1) imported the Logo to sketchup and traced it.
2) extruded in Sketchup
3) exported as obj
4) imported to DAZ
The result was Kind of ok, but not really precise, since in sketchup it's hard to trace manually.
I would already be happy if anyone knows a program that allows me to Import the .ai to skechup or to convert it so I can open it and extrude there.
I don't have sketcup bur maybe has an option to open .eps files.
So save your .ai as .eps and try.
That's my Problem, it opens only .3DS, .DAE and .KMZ and with an optional Plugin it imports .OBJ. I got stucked there.
If you just want the logo to extrude slightly from a sign, for example, you can create a displacement map and stick it in the displacement channel of the requisite object. Mid grey (127,127,127) is flat; black (0,0,0) is indented; white (255,255,255) is extruded.
Should I try blender? It supports formats that also Illustrator does, maybe I can go on from There... But I have no Clou about how Blender works :-)
Hey! This could probably work! I'll give a try, never thought about that Option!
One reason the SketchUp extrusion model only looked "okay" is that more than likely it was just triangulated on export.
SketchUp naturally models using Ngons.
Ngons (or N-gons) are polygons with more than four edges... Quads have four and Tris, three... Quads and tris are the most common and easily usable polygon formats.
When you export from SU using the default "triangulate" setting, the exporter usually carves up the Ngon face with less than stellar results.
With a traced extrusion having as many edges as it probably would, it would be time consuming to manually split up the face into tris or quads, but it would create better results.
For some reason which I have yet to determine why, exporting from SU using the DAE format into Blender and then from Blender using OBJ yields much smoother, cleaner models when used in Poser or DAZ.
If you have Adobe Creative cloud or Adobe Photoshop 3d extended CS5 or newer version
you can import your Ai or fireworks file into Photoshop extended3D and then save & export it as Fxb OR wavefront Obj
Then you can import those Objects into daz as a 3d model it works great for text.
that is how i did my text graphics on my site banner
I posted some quick snipits of how to do it.
This what it looks like rendered as a png
I don't know sketchup, but I've already done this in blender (free) using this tutorial :
https://www.youtube.com/watch?v=ows2QTiMRPg
It really worked fine too.
Good luck!
That was going to be my suggestion, too...same video, even.
The nice thing...both Blender and Inkscape are free, OpenSource items that even if you never use them again for anything else, aren't going to break the bank just to get a simple logo done.
Carrara has a spline modeler which can extrude ai files ...... http://www.daz3d.com/forums/discussion/30500/
Thank you so much for your help guys!
I managed it very well with Inkscape and Blender. Here is the result.
I am more than happy with it! :-)