Grandpa Vamp for G8.1M [commercial]
![RawArt](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/535/nFBTQACPY4R2T.jpg)
in The Commons
Grandpa Vamp for G8.1Male
https://www.daz3d.com/grampa-vampire-for-genesis-81-male
He is the sweet and charming grandpa next door, but few people realize how old he truely is, because he is actually a 400 year old vampire. Grampa Vampire has a ton of personality and the character comes with dHair eyebrows and hair, along with copper, silver and gold fangs.
This character was designed with ultra-realistic skin skin techniques, using the DAZ PBRSkin shader. The High Definition morphs and High Quality textures will really bring this character to life for your renders.
Product includes:
-
- Grampa Vampire Character Preset
- Grampa Vampire Apply Complete
- Grampa Vampire Apply All Hair + Teeth Geoshell
- Grampa Vampire Brows
- Grampa Vampire Hair
- Grampa Vampire Teeth Geoshell
- Material Options:
- Grampa Vampire Base Mat
- Grampa Vampire Face 01
- Grampa Vampire Face 02
- Grampa Vampire Face 03
- 05 Eye Colors
- 04 Teeth Options
- Textures Include:
- 64 Texture, Ambient Occlusion, Bump, Density, Normal, Reflection, Specular, and Transparency Maps (1024 x 1024 to 4096 x 4096)
- Daz Studio Iray Material Presets (.DUF)
Comments
He's marvelous!
Love him! Great work!
He looks great! I'm thinking, with skin tone change he could be various fantasy races, like an elderly goblin.
Another unique character. I love him and can see a lot of use for him; but I can't afford him, especially with the reduction in the introductory discount. So, into the wishlist he goes.
Glad you are liking this guy
He was loosely inspired by Grandpa from the Munsters
Very nice character!
He'd look good as a non-vampire too. Are the vampire teeth included in the character morph? (I don't see a separate morph listed)
I like him a lot, but is there any way to morph out the vampire ears? I'd love to use him as a normal grampa, see. And the ears are hard to hide.
@Leana, I think the teeth are a geoshell.
Neither the teeth nor the ears are seperate morphs.
The geoshells on the teeth are simply for making them look like gold or silver or whatever
I noticed right away, great product, & I see Al Lewis quite well in him.
Ok, so that means playing with additional morphs if I ever want to "un-vampire" him. Good to know.
He's bloody marvelous.
Thanks for the quick answer. I like him nevertheless, he's a great character.
So, does that mean we'll see other Munsters-inspired characters? Say, a tween wherewolf?
Excellent character, lots of potential with him.
Thanx :)
Likely nothing so specific....I already have a number of werewolves for g8 that could easily be made younger.................what I need is G9 so I can have a clean slate to play with :)
THAT is cool man!
Thanx Greybro
No! THANK YOU for being the only guy working here high level in the genre that doesn't just repeated himself endlessly with only slight variations. You really mix it and I really dig it I am running into some weirdness with the sclera always coming out. Black. Could this be an installer error?
I can't spell today!
I don't think the black sclera is product related, I saw a thread in here where people were talkign about it. But of course forum searches a losign battle to try to find it now.
I believe it has to do with the eye moisture and camer angles and distance.
But I have done similar shots for my promos so I am not sure. Maybe there are people here who have had this with other sets that can chime in.
I'll try to find it. BTW, that scar is super cool!
thanx :)
btw...are you using d/s 4.20?
some iray issues have cleared up
I have attached a shot I just rendered.....all I did was open d/s, load the character file, zoom into his eye and render...............no lights or cameras, just a plain ugly render. Do you get a similar result from a plain render like that? or do you still have dark sclera?
I has the same result in that case. Strange.
Interesting...hmm.....what if you were to pop another skin mat that uses irayPBRskin settings on the original render?
or alternatly try that shot again with different lighting (just for a test), or zoom the camera out (or add a whole new camera)........thats what I would do to narrow it down if I had that problem. (A shame, those lights looked cool...hope its not them)
Sometimes you have to check "the obvious stuff": Is the character close to coordinates 0,0,0 or is he somewhere more like 1000 units away from center? When the character is far from 0,0,0 it can create issues like this.