Size of base Male character

Drogo NazhurDrogo Nazhur Posts: 1,156
edited March 2022 in The Commons

For anyone that might be interested, these are the proportions ...

Using the Measure Metrics tool ( https://www.daz3d.com/measure-metrics-for-daz-studio ) and rounded to the nearest one-eighth of an inch and nearest whole cm.

Post edited by Drogo Nazhur on

Comments

  • xyer0xyer0 Posts: 6,033

    Thank you so very much!

  • Noah LGPNoah LGP Posts: 2,617

    But what is the weight cheeky ?

  • Drogo NazhurDrogo Nazhur Posts: 1,156

    Noah LGP said:

    But what is the weight cheeky ?

    Is there a tool that will calculate the weight of a character based on there proportions? If there is, I'm interested in buying it!

  • FSMCDesignsFSMCDesigns Posts: 12,775

    I honestly don't get why users care about this when you can change it all inside DS. Whenever I had to deal with multiple figures and heights in DS, I just changed their height as an afterthought to make it work. It's funny, this affects me way more in a VR app I use that uses DAZ figures since I am standing next to the model in VR.. My GF laughs when she sees me touch the floor to sync it with the floor in VR and then stand up to get a height reference, LOL

  • MimicMollyMimicMolly Posts: 2,209

    I honestly don't get why users care about this when you can change it all inside DS. Whenever I had to deal with multiple figures and heights in DS, I just changed their height as an afterthought to make it work. It's funny, this affects me way more in a VR app I use that uses DAZ figures since I am standing next to the model in VR.. My GF laughs when she sees me touch the floor to sync it with the floor in VR and then stand up to get a height reference, LOL

    It's for consistency. Especially useful if you're doing something like comics. You might get it wrong if you didn't memorize whatever percentage you scaled them originally.
  • Drogo NazhurDrogo Nazhur Posts: 1,156
    edited March 2022

    FSMCDesigns said:

    I honestly don't get why users care about this when you can change it all inside DS. Whenever I had to deal with multiple figures and heights in DS, I just changed their height as an afterthought to make it work. It's funny, this affects me way more in a VR app I use that uses DAZ figures since I am standing next to the model in VR.. My GF laughs when she sees me touch the floor to sync it with the floor in VR and then stand up to get a height reference, LOL

    I do digital comics on real people (not superheroes or stuff like that but based on real folks) and I like to get a feel for how big or how small the characters would look in real life

    Post edited by Drogo Nazhur on
  • FSMCDesignsFSMCDesigns Posts: 12,775

    Point taken, I guess different uses for different users.

  • nonesuch00nonesuch00 Posts: 18,293
    edited March 2022

    Noah LGP said:

    But what is the weight cheeky ?

    Since those measurements (G8) are eerily exact as my high school measurements he's gonna weigh 149 - 155 pounds. laugh

    Post edited by nonesuch00 on
  • Noah LGPNoah LGP Posts: 2,617
    edited March 2022

    We can also get the measures of Michael 4 and Michael 3 with GenX2 morphs for Genesis 2 or 3.

    Post edited by Noah LGP on
  • RuthvenRuthven Posts: 658

    Having the measures is helpful also when somebody is modelling props or environments, to get their proportions realistic

  • Noah LGPNoah LGP Posts: 2,617
    edited March 2022

    Several environments would need to be adjusted to the character size.

    For example the proper scale for Summer Island is 75%

     

    Post edited by Noah LGP on
  • GreycatGreycat Posts: 334

    Here's some figure size comparisons I've done.

    Superhero04.jpg
    5100 x 6600 - 2M
    Superhero4A.jpg
    5100 x 6600 - 2M
    Superhero11.jpg
    5100 x 6600 - 2M
    Superhero13.jpg
    5100 x 6600 - 2M
    Superhero21.jpg
    5100 x 6600 - 2M
  • BandoriFanBandoriFan Posts: 364

    This makes me think Daz Measure Metrics needs to come with a chart to compare to the real life world average for everything it measures for people into realism. This includes head size to body ratio instead of just snip and sketching then measuring how many heads tall in Clip Studio 

  • Faeryl WomynFaeryl Womyn Posts: 3,662

    I would also be interested in a female version of the first post, unless there's one already done and I haven't come across it.

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