dForce help

I have a walking animation where the lower, flowy part of the model's dress is sinking beneath the surface of the skin of her legs in a few spots throughout the simulation.  What setting do I need to change to get this fixed?  I am using "Best - Continuous : CCD" the only other setting I've tried is the Collision Iterations (Per Subframe) I've set to 6 instead of 4, and it seemingly made no difference.  This part of the dress is loose, and is coming into contact with the leg as the leg moves, and the poke-through happens randomly for 1-2 frames in different spots throughout the entire walk cycle.  Anyone have any advice?

Comments

  • GordigGordig Posts: 10,053

    You could try any combination of increasing the collision offset, increasing subD on the figure, and increasing subframes/FPS multiplier.

  • SpaciousSpacious Posts: 481

    It may be easiest to add a push modifier to the dress, or use any expand morph that the dress may already have.  If you try this, be sure to do it on the first frame of your animation, as morphs and push modifiers are animatable parameters.

Sign In or Register to comment.