What is the best option to make a picture smoother

foxyfoxfurriesfoxyfoxfurries Posts: 325
edited March 2022 in Daz Studio Discussion

Hey everyone! :D
Im work with DAZ3D a lot and I bought new graphic card 3080 TI and I want to make my rendering picture more smoother , I saw a lot of options like make it in 4K and stuff like this.
But the 4k its 3840x2160 , I dont mind to render on 1920x1080 but make the picture more smooter , The shading not that smooth right now when I put it on 4K it looks a lot better and good.
The question is maybe have more good options for this? 
Thanks! ^^

Post edited by Richard Haseltine on

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,836

    What do you mean by smoother?

  • foxyfoxfurriesfoxyfoxfurries Posts: 325
    edited March 2022

    Richard Haseltine said:

    What do you mean by smoother?

    Ummm make the shades faces and backgrounds to looks more sharp and make the rendering more better , When I make the 4K it looks a looooot more sharp and great! But the question is if I can do it also in 1920x1080p.
    I saw a lot of works in DAZ3D when it looks very sharp the shadow eyes and faces.
    Maybe need to change something that make the diffrent in the Rendering Settings? 

    Post edited by foxyfoxfurries on
  • Richard HaseltineRichard Haseltine Posts: 100,836

    It's possible, there is a Pixel Filter option in Render Settings (in the Filtering group) which adds a 1.5 pixel Gaussian Blur by default

  • foxyfoxfurriesfoxyfoxfurries Posts: 325
    edited March 2022

    Richard Haseltine said:

    It's possible, there is a Pixel Filter option in Render Settings (in the Filtering group) which adds a 1.5 pixel Gaussian Blur by default

    Oh ok thank you! And what's better to my graphic card? 3080 TI ASUS  , also I saw quality rendering its good as well?

    Post edited by foxyfoxfurries on
  • Richard HaseltineRichard Haseltine Posts: 100,836

    The GPU won't affect the end result, as long as you let it run for the same number of samples/to the same convergence ratio - it will affect how quickly it gets to the point you want itt o stop, and if the render is heavy and/or drops to CPU it may time out before hitting the desired endpoint (which you can fix by adjusting the max time).

  • foxyfoxfurriesfoxyfoxfurries Posts: 325
    edited March 2022

    Richard Haseltine said:

    The GPU won't affect the end result, as long as you let it run for the same number of samples/to the same convergence ratio - it will affect how quickly it gets to the point you want itt o stop, and if the render is heavy and/or drops to CPU it may time out before hitting the desired endpoint (which you can fix by adjusting the max time).

    Oh ok I got it , so for better sharp I need to put Pixel Filter on 0?

    Post edited by foxyfoxfurries on
  • IceCrMnIceCrMn Posts: 2,129

    I use the "box" filter with a pixel filter radius of 0.5 and I get decent results.

    Here's one of my more recent renders as an example.

    You can experiment with the different filters and the radius size to get the look you want.

    New Dress.png
    1472 x 963 - 2M
  • IceCrMn said:

    I use the "box" filter with a pixel filter radius of 0.5 and I get decent results.

    Here's one of my more recent renders as an example.

    You can experiment with the different filters and the radius size to get the look you want.

    That's look very great! Well if you will look at my work you will see its not sharp , Here some video
    Cutie guitarist girl At skate park DAZ3D - YouTube
    It rendered fast but I want quality , And the only way is make it 4K but I dont need it , I need 1920x1080
    And about the box its a item to buy or in my DAZ3D? Thanks :) 

  • IceCrMnIceCrMn Posts: 2,129
    edited March 2022

    Yes, it's an option in DS.

    Here's a screenshot of my UI.

    Look on the right side, you'll see the option for Pixel Filters.

    I have it set to box and under it I have the radius set to 0.50.

    sorry about the villainess in the viewport render.I'm working on a new character :)

    Pixel Filters.jpg
    2558 x 1032 - 308K
    Post edited by IceCrMn on
  • IceCrMnIceCrMn Posts: 2,129

    also, if this thread isn't about 3ds Max, Richard should probably move it to a more appropriate forum.

  • IceCrMn said:

    Yes, it's an option in DS.

    Here's a screenshot of my UI.

    Look on the right side, you'll see the option for Pixel Filters.

    I have it set to box and under it I have the radius set to 0.50.

    sorry about the villainess in the viewport render.I'm working on a new character :)

    Hahaha dont worry she looks cool xD
    And I have there 1.50 right now , if I change it to 0.50 it will make the picture better?
    Here some renders I made with 4k and 1920 and its not big its on 85% zoom

    G.PNG
    632 x 853 - 1M
    g 2.PNG
    611 x 807 - 1M
  • IceCrMnIceCrMn Posts: 2,129

    It should make the image sharper, not sure if better.

    Just like everything in life, too much can make things bad.

    experiment with radius size. Usually less than 1, but more than 0.3.

    If to small , then the render is over sharp.

    To bring clarity, you will need to render enough  samples, or iterations they are also called, until most or all of the noise is gone.

    Noise this that "snow" like artifact you see in unfinished renders.

    That's caused by lighting, or not enough lighting.

    Dark renders make more noise.

    ----

    G looks better to me than G2.

  • IceCrMn said:

    It should make the image sharper, not sure if better.

    Just like everything in life, too much can make things bad.

    experiment with radius size. Usually less than 1, but more than 0.3.

    If to small , then the render is over sharp.

    To bring clarity, you will need to render enough  samples, or iterations they are also called, until most or all of the noise is gone.

    Noise this that "snow" like artifact you see in unfinished renders.

    That's caused by lighting, or not enough lighting.

    Dark renders make more noise.

    ----

    G looks better to me than G2.

    Hmmmmmm ok I will check it out right now! Thank you very much!!! : ) 

  • IceCrMnIceCrMn Posts: 2,129

    You're welcome.

  • Richard HaseltineRichard Haseltine Posts: 100,836

    IceCrMn said:

    also, if this thread isn't about 3ds Max, Richard should probably move it to a more appropriate forum.

    Thanks, moved to Daz Studio Discussion.

  • charlescharles Posts: 846
    edited March 2022

    Besides that, another thing to consider is to up your Texture compression Medum and High Threshold. I have mine set at 6000 medium and 10000 high. This pretty much prevents the textures from being compressed (a loss compression) when sent to the GPU. You can find this setting in Render Settings and then the Advanced Tab.

     

    Post edited by charles on
  • charles said:

    Besides that, another thing to consider is to up your Texture compression Medum and High Threshold. I have mine set at 6000 medium and 10000 high. This pretty much prevents the textures from being compressed (a loss compression) when sent to the GPU. You can find this setting in Render Settings and then the Advanced Tab.

     

    You mean ground Texture? it was on 100 I need to change it to 10000? 

  • Richard HaseltineRichard Haseltine Posts: 100,836

    foxyfoxfurries said:

    charles said:

    Besides that, another thing to consider is to up your Texture compression Medum and High Threshold. I have mine set at 6000 medium and 10000 high. This pretty much prevents the textures from being compressed (a loss compression) when sent to the GPU. You can find this setting in Render Settings and then the Advanced Tab.

     

    You mean ground Texture? it was on 100 I need to change it to 10000? 

    No, in the Advanced tab of Render settings there are two values for compression of the textures sent to Iray, one the size at which medium compression is applied and one the size at which high compression is applied. The latter, in particular, can have a pronounced adverse effect on the quality of the maps and so on the final render

  • Richard Haseltine said:

    foxyfoxfurries said:

    charles said:

    Besides that, another thing to consider is to up your Texture compression Medum and High Threshold. I have mine set at 6000 medium and 10000 high. This pretty much prevents the textures from being compressed (a loss compression) when sent to the GPU. You can find this setting in Render Settings and then the Advanced Tab.

     

    You mean ground Texture? it was on 100 I need to change it to 10000? 

    No, in the Advanced tab of Render settings there are two values for compression of the textures sent to Iray, one the size at which medium compression is applied and one the size at which high compression is applied. The latter, in particular, can have a pronounced adverse effect on the quality of the maps and so on the final render

    Hey again thank for the comment , My english not that good I try to search it but you mean in this panel?
    I perfer to work with 1920 and not 4K

    Where.PNG
    498 x 622 - 49K
  • IceCrMnIceCrMn Posts: 2,129

    On the settings pane you have open, there is a small tab on the top called "Advanced".

    Click that and there you make the compression seeetings Richard talked about.

  • IceCrMn said:

    On the settings pane you have open, there is a small tab on the top called "Advanced".

    Click that and there you make the compression seeetings Richard talked about.

    Oh ok thank you , and then what I need to change here ? on what numbers is good? Thank

    THIS.PNG
    496 x 876 - 36K
  • IceCrMnIceCrMn Posts: 2,129

    Change both threashold numbers to 10000.

    This controls texture compression.

    Compression can cause artifacts.

    Seeting the values high is the same as turning off compression.

  • IceCrMnIceCrMn Posts: 2,129

    I should also say that high vaules will use more VRAM on GPU because textures are not compressed.

    Low numbers = less VRAM

    High numbers = more VRAM

  • IceCrMn said:

    Change both threashold numbers to 10000.

    This controls texture compression.

    Compression can cause artifacts.

    Seeting the values high is the same as turning off compression.

    Ok thank you I will try it out! : ) 

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