can you make parts of clothing invisible for an 'x-ray' effect?

So below is a preview of what I want to do roughly which is have a POV of the X-Ray glasses to see through her clothing to her skin underneath but can you actually edit or mess around with clothing so its "cut out" like this to give the see through effect wherever the lens is from the POV? Is there a sort of technique you could apply here? idea's pls are welcome.

xray.jpg
1920 x 1080 - 345K

Comments

  • GordigGordig Posts: 10,053

    Easiest way to do it would be to hide the clothes and do a spot render. You could try making opacity maps, but that would be way too much work for such a small payoff.

  • DrekkanDrekkan Posts: 459

    Gordig said:

    Easiest way to do it would be to hide the clothes and do a spot render.

    Care to explain this more please? not sure I understand. 

  • Do the spot render to a new window {option on Tool Pane} ... it will match up in placement layered with the full rendered image. Fix it up in your image editor.

  • DrekkanDrekkan Posts: 459

    Catherine3678ab said:

    Do the spot render to a new window {option on Tool Pane} ... it will match up in placement layered with the full rendered image. Fix it up in your image editor.

    sorry any chance of a brief pic instructional? 

  • GordigGordig Posts: 10,053
    edited March 2022

    Step 1: Render the whole image

    Step 2: Hide the clothes using the eye icon in the scene pane

    Step 3: Render either the entire image again, or use the Spot Render tool (Alt+Shift+C or click the camera icon with the arrow cursor above it in the toolbar, switch to the Tool Settings pane and click the radio button for New Window) to render just the part where you need the X-Ray effect to occur

    Full re-render:

    Spot render: 

    Step 4: Load both images into your image editor of choice, and erase whichever parts you need in order to make them look correct. If the X-Ray layer is on top, erase around the frame of the glasses; if the regular layer is on top, erase inside the frames of the glasses.

    XRAY1.png
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    XRAY2.png
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    XRAYinsert.png
    1600 x 1600 - 182K
    Post edited by Gordig on
  • marblemarble Posts: 7,500
    edited March 2022

    Gordig said:

    Easiest way to do it would be to hide the clothes and do a spot render. You could try making opacity maps, but that would be way too much work for such a small payoff.

     

    Yeah, that's probably right. I did try an opacity map but it can be difficult to place the map precisely when you have to work with a flat 2D UV map layout.

    [EDIT]: The above described method is fine and you could play with the opacity of the clothing to make them partially (in)visible.

    Post edited by marble on
  • DrekkanDrekkan Posts: 459

    Ok i'll try this. Thanks :)

  • charlescharles Posts: 846
    edited March 2022

    Something like this? Used opacity maps. It's trash though need to go back and fix it using the new clones for the internals.

     

    mol_int4.png
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    Post edited by charles on
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